Player Matchup

Merlin
Merlin
KaneKiraa
Merlin
Level 86
God Stats
3W - 13L
1,284 SR
Queue Stats
20W - 37L
1,374 Elo+
Party 1
Bastet
Bastet
Renandxr
Bastet
Level 83
God Stats
4W - 5L
1,473 SR
Queue Stats
24W - 43L
1,407 Elo+
Party 1
Nike
Nike
Rhys__Pieces
Nike
Level 138
God Stats
3W - 8L
1,562 SR
Queue Stats
114W - 114L
1,570 Elo+
Solo
Team Averages
Level 102
1,439 SR
1,451 Elo+

VS

Team Averages
Level 83
1,570 SR
1,529 Elo+
Kumbhakarna
Kumbhakarna
AgentSimpo71
Kumbhakarna
Level 62
God Stats
39W - 31L
1,603 SR
Queue Stats
152W - 159L
1,558 Elo+
Solo
Fenrir
Fenrir
HarryBolzak
Fenrir
Level 99
God Stats
41W - 35L
1,480 SR
Queue Stats
266W - 255L
1,441 Elo+
Solo
Scylla
Scylla
poweredBYsauce
Scylla
Level 88
God Stats
8W - 0L
1,627 SR
Queue Stats
46W - 39L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KaneKiraa
Merlin
19
1 / 3 / 13
18,892
590
32,602
17,479
5,409
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
Renandxr
Bastet
18
14 / 6 / 3
21,990
687
23,679
23,941
17,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
4 / 14 / 11
19,636
614
21,700
44,327
30,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AgentSimpo71
Kumbhakarna
20
5 / 3 / 15
21,174
662
17,932
39,192
49,538
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
19
6 / 11 / 12
20,336
636
17,323
35,788
16,267
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 5 / 9
22,902
716
39,872
22,611
7,141
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
59
19
Kills
23
23
Deaths
19
27
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AgentSimpo71
Kumbhakarna
5
3
15
4.17
W
Fenrir
6
11
12
1.09
L
Merlin
KaneKiraa
Merlin
1
3
13
2.5
L
Bastet
Renandxr
Bastet
14
6
3
2.58
L
4
14
11
0.68
W
12
5
9
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,981
Damage
75,127
85,747
Taken
97,591
53,765
Mitigated
72,946
5,698
Healing
21,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AgentSimpo71
Kumbhakarna
17,932
639
2,235
10,028
39,192
49,538
560
18,064
21,128
51,501
0
W
Fenrir
17,323
5,192
1,519
5,489
35,788
16,267
786
11,643
24,145
0
64,256
L
Merlin
KaneKiraa
Merlin
32,602
1,150
0
1,643
17,479
5,409
1,090
12,689
4,790
118,500
0
L
Bastet
Renandxr
Bastet
23,679
8,600
0
603
23,941
17,779
0
14,772
9,169
0
56,041
L
21,700
2,209
0
3,452
44,327
30,577
872
31,668
12,659
0
59,467
W
39,872
2,673
0
1,838
22,611
7,141
1,294
3,717
18,894
145,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,518
Gold Earned
64,412
311
Minions Killed
308
12
Camps Cleared
11
1,585,258
Distance Traveled
1,725,483
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
21,174
662
35
1
1
588,511
0
W
Fenrir
20,336
636
66
2
7
551,296
0
L
Merlin
18,892
590
176
6
7
556,847
10
L
Bastet
21,990
687
49
2
3
579,899
1
L
Nike
19,636
614
86
3
2
448,512
0
W
Scylla
22,902
716
207
6
3
585,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role