Player Matchup

Fenrir
Fenrir
Bullethead47
Fenrir
Level 60
God Stats
15W - 16L
1,488 SR
Queue Stats
185W - 198L
1,439 Elo+
Solo
Merlin
Merlin
HOT_KOALMOLY
Merlin
Level 60
God Stats
3W - 3L
1,456 SR
Queue Stats
57W - 81L
1,388 Elo+
Party 2
Terra
Terra
TheBroArmy43110
Terra
Level 64
God Stats
36W - 22L
1,549 SR
Queue Stats
85W - 84L
1,475 Elo+
Party 2
Team Averages
Level 61
1,498 SR
1,434 Elo+

VS

Team Averages
Level 84
1,528 SR
1,437 Elo+
Ra
Ra
DarthKnight87
Ra
Level 85
God Stats
1W - 4L
1,425 SR
Queue Stats
203W - 218L
1,411 Elo+
Party 1
Fenrir
Fenrir
HarryBolzak
Fenrir
Level 99
God Stats
41W - 35L
1,493 SR
Queue Stats
266W - 255L
1,453 Elo+
Solo
Jormungandr
Jormungandr
PabloskiLouizk
Jormungandr
Level 67
God Stats
0W - 2L
1,666 SR
Queue Stats
129W - 143L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
16 / 5 / 8
17,182
859
26,193
22,174
21,463
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
16
6 / 2 / 9
14,283
714
18,192
9,277
3,922
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 4 / 16
14,784
739
11,296
26,480
34,347
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 12 / 4
15,064
753
10,161
18,372
6,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
12
3 / 9 / 2
11,528
576
8,683
16,991
5,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
PabloskiLouizk
Jormungandr
16
2 / 4 / 7
14,474
724
21,157
30,421
14,469
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
25
Kills
11
11
Deaths
25
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
16
5
8
4
L
6
12
4
0.67
W
Merlin
6
2
9
5.25
L
Fenrir
3
9
2
0.44
L
Jormungandr
PabloskiLouizk
Jormungandr
2
4
7
1.38
W
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,681
Damage
40,001
57,931
Taken
65,784
59,732
Mitigated
25,819
21,995
Healing
11,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
26,193
5,745
734
6,702
22,174
21,463
1,161
11,065
11,109
0
55,974
L
10,161
698
2,210
3,959
18,372
6,244
81
6,123
12,249
34,448
0
W
Merlin
18,192
2,512
0
0
9,277
3,922
1,029
6,685
2,592
64,384
0
L
Fenrir
8,683
2,159
786
2,697
16,991
5,106
180
6,982
10,009
0
23,129
L
Jormungandr
PabloskiLouizk
Jormungandr
21,157
5,527
429
1,063
30,421
14,469
103
17,245
13,176
79,152
0
W
11,296
2,009
5,815
8,744
26,480
34,347
745
13,923
12,557
24,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,249
Gold Earned
41,066
192
Minions Killed
208
6
Camps Cleared
10
981,212
Distance Traveled
990,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
17,182
859
82
4
1
349,075
0
L
Ra
15,064
753
61
3
5
311,803
0
W
Merlin
14,283
714
91
5
4
297,337
0
L
Fenrir
11,528
576
18
1
2
343,357
0
L
Jormungandr
14,474
724
129
6
3
335,087
0
W
Terra
14,784
739
19
1
1
334,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role