Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
871 Elo+
Solo
Ra
Ra
Atlas1264
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,186 Elo+
Party 1
Team Averages
Level 44
1,500 SR
1,186 Elo+

VS

Team Averages
Level 19
1,370 SR
1,166 Elo+
Hun Batz
Hun Batz
Aniquilaperros
Hun Batz
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 85L
1,270 Elo+
Party 2
Discordia
Discordia
Hazz_Purple
Discordia
Level 16
God Stats
11W - 7L
1,398 SR
Queue Stats
36W - 40L
1,171 Elo+
Solo
Bellona
Bellona
KalZes_Capodcg04
Bellona
Level 13
God Stats
3W - 13L
1,212 SR
Queue Stats
8W - 30L
1,059 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
10 / 9 / 2
16,821
885
12,393
20,259
8,870
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
 
Yemoja
13
1 / 13 / 7
11,516
606
2,863
19,471
7,200
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

14
1 / 7 / 6
11,890
626
6,289
12,041
3,715
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
9 / 7 / 12
15,611
822
15,086
16,993
7,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Hazz_Purple
Discordia
17
8 / 2 / 12
15,357
808
16,239
9,704
2,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
12 / 3 / 10
15,655
824
15,239
20,375
20,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
12
Kills
29
29
Deaths
12
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
10
9
2
1.22
L
Yemoja
 
Yemoja
1
13
7
0.35
W
Hun Batz
9
7
12
2.14
L
1
7
6
0.57
W
Discordia
Hazz_Purple
Discordia
8
2
12
7
W
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,545
Damage
46,564
51,771
Taken
47,072
19,785
Mitigated
30,610
4,316
Healing
11,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,393
2,810
0
1,433
20,259
8,870
0
5,557
14,702
0
27,469
L
Yemoja
 
Yemoja
2,863
272
368
510
19,471
7,200
0
6,362
13,109
15,431
0
W
Hun Batz
15,086
5,455
313
4,041
16,993
7,330
1,128
3,365
13,628
0
64,369
L
6,289
693
636
1,369
12,041
3,715
0
4,776
7,265
34,727
0
W
Discordia
Hazz_Purple
Discordia
16,239
252
634
1,387
9,704
2,695
451
2,227
7,311
57,775
0
W
15,239
4,476
637
4,557
20,375
20,585
306
4,763
15,612
0
37,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,227
Gold Earned
46,623
112
Minions Killed
213
3
Camps Cleared
13
789,976
Distance Traveled
986,837
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
16,821
885
30
2
3
312,420
0
L
Yemoja
11,516
606
14
1
0
201,443
6
W
Hun Batz
15,611
822
86
5
7
300,143
0
L
Ra
11,890
626
68
4
0
276,113
0
W
Discordia
15,357
808
94
5
3
357,202
0
W
Bellona
15,655
824
33
2
3
329,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role