Player Matchup

Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver IV
 
Merlin
Silver IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze II
T0XX_Reapr
Achilles
Bronze II
Level 86
God Stats
6W - 8L
1,558 SR
Queue Stats
68W - 78L
1,057 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,519 SR
1,352 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,470 SR
1,051 MMR
Kumbhakarna
Kumbhakarna
Silver V
DBZ_LEGEND
Kumbhakarna
Silver V
Level 109
God Stats
1W - 2L
1,485 SR
Queue Stats
12W - 19L
1,070 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze I
FreddieA87
Zhong Kui
Bronze I
Level 127
God Stats
1W - 5L
1,393 SR
Queue Stats
23W - 35L
915 MMR
Party 1
Ne Zha
Ne Zha
Bronze I
King5RAZORGRAVES
Ne Zha
Bronze I
Level 104
God Stats
5W - 3L
1,532 SR
Queue Stats
12W - 10L
1,168 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
5 / 9 / 13
19,124
708
16,176
26,692
38,542
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
 
Merlin
19
6 / 8 / 11
18,398
681
27,928
24,465
6,792
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
T0XX_Reapr
Achilles
20
12 / 1 / 10
19,564
725
31,423
28,716
35,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ZeusAh Muzen CabVulcanMedusaJormungandr

VS

Bans
LokiBaron SamediUllrAh PuchChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DBZ_LEGEND
Kumbhakarna
17
5 / 7 / 7
16,675
618
17,824
29,689
39,597
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
FreddieA87
Zhong Kui
19
7 / 7 / 7
18,381
681
25,307
34,703
15,609
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
6 / 9 / 8
16,726
619
22,183
30,960
18,040
Hidden Dagger

Hidden Dagger

+15
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
23
Kills
18
18
Deaths
23
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
9
13
1.28
W
Merlin
 
Merlin
6
8
11
1.44
L
Kumbhakarna
DBZ_LEGEND
Kumbhakarna
5
7
7
1.21
L
Zhong Kui
FreddieA87
Zhong Kui
7
7
7
1.5
L
6
9
8
1.11
W
Achilles
T0XX_Reapr
Achilles
12
1
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,527
Damage
65,314
79,873
Taken
95,352
80,493
Mitigated
73,246
16,395
Healing
25,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
16,176
2,335
1,647
5,000
26,692
38,542
617
12,465
14,227
42,676
0
W
Merlin
 
Merlin
27,928
1,142
291
6,203
24,465
6,792
558
13,503
10,962
100,188
0
L
Kumbhakarna
DBZ_LEGEND
Kumbhakarna
17,824
1,359
1,285
1,804
29,689
39,597
273
13,480
16,209
49,833
0
L
Zhong Kui
FreddieA87
Zhong Kui
25,307
1,957
0
13,926
34,703
15,609
1,135
15,707
18,996
76,758
0
L
22,183
6,196
0
8,724
30,960
18,040
0
15,747
15,213
0
65,346
W
Achilles
T0XX_Reapr
Achilles
31,423
11,002
0
3,254
28,716
35,159
945
17,532
11,184
0
71,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,086
Gold Earned
51,782
266
Minions Killed
238
8
Camps Cleared
9
1,317,245
Distance Traveled
1,269,688
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
19,124
708
54
2
0
432,839
0
W
Merlin
18,398
681
141
5
4
390,367
0
L
Kumbhakarna
16,675
618
57
2
1
412,036
0
L
Zhong Kui
18,381
681
115
4
4
424,518
0
L
Ne Zha
16,726
619
66
2
4
433,134
8
W
Achilles
19,564
725
71
3
4
494,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role