Player Matchup

Merlin
Merlin
 
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,351 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 15
God Stats
1W - 6L
1,240 SR
Queue Stats
8W - 20L
1,321 Elo+
Solo
Sun Wukong
Sun Wukong
NinjaNoob6220
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,549 Elo+
Solo
Terra
Terra
Street jimmy80
Terra
Level 27
God Stats
11W - 10L
1,440 SR
Queue Stats
109W - 126L
1,327 Elo+
Solo
Kukulkan
Kukulkan
seqhilsiz
Kukulkan
Level 29
God Stats
25W - 14L
1,600 SR
Queue Stats
42W - 47L
1,399 Elo+
Solo
Team Averages
Level 17
1,456 SR
1,390 Elo+

VS

Team Averages
Level 20
1,574 SR
1,409 Elo+
Ymir
Ymir
MR_Heavy305
Ymir
Level 16
God Stats
7W - 3L
1,611 SR
Queue Stats
58W - 45L
1,441 Elo+
Solo
Serqet
Serqet
Price
Serqet
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
52W - 51L
1,403 Elo+
Solo
Fenrir
Fenrir
ViXen Baird
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,360 Elo+
Solo
Yemoja
Yemoja
ViniGR11
Yemoja
Level 11
God Stats
2W - 0L
1,672 SR
Queue Stats
9W - 10L
1,437 Elo+
Solo
Heimdallr
Heimdallr
zubzero312
Heimdallr
Level 27
God Stats
45W - 23L
1,586 SR
Queue Stats
126W - 99L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
1 / 8 / 16
15,331
902
14,318
24,306
10,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Da Ji
 
Da Ji
20
10 / 13 / 14
16,984
999
18,650
31,511
17,220
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
NinjaNoob6220
Sun Wukong
20
6 / 2 / 13
15,668
922
19,929
20,442
19,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
9 / 2 / 24
17,966
1,057
28,865
25,001
34,019
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
seqhilsiz
Kukulkan
20
11 / 4 / 15
17,672
1,040
27,869
10,896
4,632
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 7 / 17
15,577
916
17,393
24,526
9,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
Price
Serqet
20
4 / 10 / 10
15,164
892
21,247
23,593
6,639
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
20
6 / 5 / 15
17,049
1,003
13,493
26,527
15,195
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
ViniGR11
Yemoja
20
0 / 5 / 10
14,262
839
2,088
12,029
3,668
Heimdallr
zubzero312
Heimdallr
20
18 / 10 / 3
20,476
1,204
48,462
31,999
11,605
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
84
37
Kills
29
29
Deaths
37
82
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
8
16
1.13
L
Da Ji
 
Da Ji
10
13
14
1.31
W
1
7
17
1.36
L
Sun Wukong
NinjaNoob6220
Sun Wukong
6
2
13
6.25
W
Serqet
Price
Serqet
4
10
10
0.9
L
9
2
24
10.5
W
Fenrir
6
5
15
2.7
W
Yemoja
ViniGR11
Yemoja
0
5
10
1
L
Kukulkan
seqhilsiz
Kukulkan
11
4
15
4.63
W
Heimdallr
zubzero312
Heimdallr
18
10
3
1.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,631
Damage
102,683
112,156
Taken
118,674
85,585
Mitigated
46,598
10,706
Healing
6,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,318
1,993
0
0
24,306
10,522
0
4,537
16,639
38,469
0
L
Da Ji
 
Da Ji
18,650
5,155
0
0
31,511
17,220
0
4,225
26,709
0
26,487
W
17,393
846
0
1,641
24,526
9,491
0
18,238
6,288
29,010
0
L
Sun Wukong
NinjaNoob6220
Sun Wukong
19,929
5,886
0
299
20,442
19,192
0
3,213
16,529
0
34,998
W
Serqet
Price
Serqet
21,247
6,980
0
0
23,593
6,639
0
11,506
12,087
0
24,671
L
28,865
3,788
4,686
4,169
25,001
34,019
0
4,689
20,312
46,040
0
W
Fenrir
13,493
3,513
236
2,530
26,527
15,195
0
15,533
10,994
0
33,765
W
Yemoja
ViniGR11
Yemoja
2,088
175
1,459
310
12,029
3,668
0
6,919
5,110
11,101
0
L
Kukulkan
seqhilsiz
Kukulkan
27,869
4,339
189
1,363
10,896
4,632
0
2,817
7,356
51,831
0
W
Heimdallr
zubzero312
Heimdallr
48,462
30,428
0
0
31,999
11,605
0
18,856
13,143
0
126,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,621
Gold Earned
82,528
189
Minions Killed
300
4
Camps Cleared
8
1,415,067
Distance Traveled
1,423,414
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,331
902
64
4
0
223,061
0
L
Da Ji
16,984
999
10
1
1
293,773
0
W
Ymir
15,577
916
29
2
1
284,090
0
L
Sun Wukong
15,668
922
29
2
0
317,426
0
W
Serqet
15,164
892
31
2
2
260,313
0
L
Terra
17,966
1,057
29
2
2
350,965
0
W
Fenrir
17,049
1,003
25
1
3
344,830
0
W
Yemoja
14,262
839
24
1
2
251,566
2
L
Kukulkan
17,672
1,040
57
3
1
229,842
0
W
Heimdallr
20,476
1,204
191
11
0
282,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role