Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
NormalBrain
Geb
Gold IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 66L
1,352 MMR
Solo
Bellona
Bellona
Gold II
Slider517
Bellona
Gold II
Level 157
God Stats
2W - 5L
1,644 SR
Queue Stats
50W - 55L
1,426 MMR
Solo
Susano
Susano
Bronze III
gilgameshnoire
Susano
Bronze III
Level 31
God Stats
0W - 1L
1,650 SR
Queue Stats
2W - 3L
1,220 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,559 SR
1,400 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,565 SR
1,376 MMR
Anubis
Anubis
Bronze III
 
Anubis
Bronze III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
Aumina
Rama
Gold III
Level 148
God Stats
2W - 3L
1,664 SR
Queue Stats
65W - 53L
1,412 MMR
Solo
Apollo
Apollo
Gold V
EliteJoe
Apollo
Gold V
Level 147
God Stats
3W - 4L
1,288 SR
Queue Stats
121W - 130L
1,407 MMR
Solo
Ymir
Ymir
Silver III
TehPwnerer
Ymir
Silver III
Level 100
God Stats
1W - 2L
1,700 SR
Queue Stats
24W - 29L
1,104 MMR
Solo
King Arthur
King Arthur
Gold II
downinit
King Arthur
Gold II
Level 127
God Stats
24W - 14L
1,675 SR
Queue Stats
300W - 284L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
2
0 / 1 / 0
2,733
547
428
1,241
223
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Chronos
 
Chronos
2
0 / 0 / 0
2,620
524
335
899
158
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
1 / 0 / 0
3,083
617
998
1,662
426
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Slider517
Bellona
6
1 / 1 / 0
3,667
733
1,452
3,460
2,448
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 1 / 0
2,700
540
265
1,105
190
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Bans
EsetThorAchillesFreyaPersephone

VS

Bans
KukulkanOlorunPoseidonJing WeiMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
2 / 0 / 1
4,030
806
1,309
1,313
404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
Aumina
Rama
6
0 / 0 / 0
3,338
668
1,288
2,124
542
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
EliteJoe
Apollo
6
0 / 0 / 1
3,734
747
534
1,984
411
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 1 / 0
3,060
612
543
2,175
977
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
downinit
King Arthur
6
1 / 1 / 0
3,711
742
1,684
3,570
2,468
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
3
3
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
L
Chronos
 
Chronos
0
0
0
0
W
Anubis
 
Anubis
2
0
1
2.5
W
Rama
Aumina
Rama
0
0
0
0
W
Apollo
EliteJoe
Apollo
0
0
1
0.5
L
1
0
0
1
L
Bellona
Slider517
Bellona
1
1
0
1
W
0
1
0
0
W
King Arthur
downinit
King Arthur
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,478
Damage
5,358
8,367
Taken
11,166
3,445
Mitigated
4,802
4,080
Healing
6,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
428
90
0
379
1,241
223
0
71
1,170
0
3,946
L
Chronos
 
Chronos
335
274
0
633
899
158
0
195
704
4,414
0
W
Anubis
 
Anubis
1,309
38
0
918
1,313
404
347
0
1,313
14,050
0
W
Rama
Aumina
Rama
1,288
1,259
0
1,040
2,124
542
636
777
1,347
0
16,779
W
Apollo
EliteJoe
Apollo
534
361
0
1,257
1,984
411
0
0
1,984
0
17,101
L
998
206
0
766
1,662
426
0
348
1,314
3,374
0
L
Bellona
Slider517
Bellona
1,452
589
0
1,952
3,460
2,448
0
623
2,837
0
12,950
W
543
270
0
766
2,175
977
246
556
1,619
5,445
0
W
King Arthur
downinit
King Arthur
1,684
569
0
2,144
3,570
2,468
0
0
3,570
0
11,779
L
265
47
0
350
1,105
190
0
615
490
0
2,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,803
Gold Earned
17,873
66
Minions Killed
138
0
Camps Cleared
0
295,547
Distance Traveled
438,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
2,733
547
12
2
0
63,456
0
L
Chronos
2,620
524
12
2
0
43,414
0
W
Anubis
4,030
806
30
6
0
85,850
0
W
Rama
3,338
668
28
6
0
66,509
0
W
Apollo
3,734
747
41
8
0
101,652
0
L
Geb
3,083
617
4
1
0
64,538
0
L
Bellona
3,667
733
30
6
0
88,357
0
W
Ymir
3,060
612
16
3
0
90,043
0
W
King Arthur
3,711
742
23
5
0
94,767
0
L
Susano
2,700
540
8
2
0
35,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role