Player Matchup

Yemoja
Yemoja
AxidRAIN
Yemoja
Level 141
God Stats
1W - 4L
1,456 SR
Queue Stats
179W - 177L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Criptec
Ah Muzen Cab
Level 80
God Stats
2W - 3L
1,430 SR
Queue Stats
127W - 91L
1,653 Elo+
Party 2
Discordia
Discordia
Jsebcak
Discordia
Level 145
God Stats
16W - 10L
1,749 SR
Queue Stats
196W - 164L
1,588 Elo+
Solo
Horus
Horus
Rainerk27
Horus
Level 71
God Stats
0W - 2L
1,363 SR
Queue Stats
79W - 59L
1,640 Elo+
Solo
Chang'e
Chang'e
SaiZKed
Chang'e
Level 69
God Stats
3W - 6L
1,556 SR
Queue Stats
214W - 199L
1,640 Elo+
Party 2
Team Averages
Level 101
1,511 SR
1,615 Elo+

VS

Team Averages
Level 123
1,613 SR
1,639 Elo+
Serqet
Serqet
Capytein
Serqet
Level 109
God Stats
7W - 7L
1,665 SR
Queue Stats
97W - 71L
1,629 Elo+
Party 1
Ao Kuang
Ao Kuang
Manowaki
Ao Kuang
Level 124
God Stats
13W - 14L
1,575 SR
Queue Stats
197W - 150L
1,648 Elo+
Solo
Hel
Hel
Peripheri
Hel
Level 160
God Stats
2W - 1L
1,732 SR
Queue Stats
277W - 202L
1,683 Elo+
Solo
Heimdallr
Heimdallr
STRYKR8x8
Heimdallr
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,664 Elo+
Party 1
Ymir
Ymir
SuperiorYmirior
Ymir
Level 117
God Stats
3W - 4L
1,592 SR
Queue Stats
42W - 38L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AxidRAIN
Yemoja
20
5 / 6 / 10
17,379
915
31,323
35,644
13,029
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Criptec
Ah Muzen Cab
20
7 / 8 / 7
17,566
925
47,504
28,417
10,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Discordia
Jsebcak
Discordia
20
4 / 1 / 11
17,726
933
37,862
12,523
3,257
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Rainerk27
Horus
20
0 / 2 / 13
16,968
893
12,613
37,244
35,877
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
SaiZKed
Chang'e
20
0 / 6 / 11
15,869
835
16,313
23,787
11,696
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

30

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Capytein
Serqet
20
3 / 0 / 13
16,506
869
13,927
22,835
14,522
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ao Kuang
Manowaki
Ao Kuang
20
11 / 7 / 6
17,991
947
49,258
35,825
16,624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
1 / 1 / 17
17,514
922
12,753
25,623
42,667
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Heimdallr
STRYKR8x8
Heimdallr
20
7 / 2 / 13
18,511
974
38,738
33,511
19,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
1 / 6 / 11
15,735
828
17,699
34,175
46,573
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
83
16
Kills
23
23
Deaths
16
52
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AxidRAIN
Yemoja
5
6
10
1.67
W
Serqet
Capytein
Serqet
3
0
13
9.5
L
Ah Muzen Cab
Criptec
Ah Muzen Cab
7
8
7
1.31
L
Discordia
Jsebcak
Discordia
4
1
11
9.5
W
Ao Kuang
Manowaki
Ao Kuang
11
7
6
2
W
1
1
17
9.5
L
Horus
Rainerk27
Horus
0
2
13
3.25
W
Heimdallr
STRYKR8x8
Heimdallr
7
2
13
6.75
L
Chang'e
SaiZKed
Chang'e
0
6
11
0.92
W
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,615
Damage
132,375
137,615
Taken
151,969
73,973
Mitigated
140,085
61,654
Healing
57,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AxidRAIN
Yemoja
31,323
4,376
9,540
5,372
35,644
13,029
0
19,900
15,624
67,036
0
W
Serqet
Capytein
Serqet
13,927
1,735
0
0
22,835
14,522
0
14,690
8,145
0
28,981
L
Ah Muzen Cab
Criptec
Ah Muzen Cab
47,504
24,684
0
5,742
28,417
10,114
0
16,502
11,475
0
94,817
L
Discordia
Jsebcak
Discordia
37,862
893
0
0
12,523
3,257
0
8,541
3,782
94,026
0
W
Ao Kuang
Manowaki
Ao Kuang
49,258
2,482
0
4,485
35,825
16,624
0
20,012
15,813
78,668
0
W
12,753
1,113
32,785
17,416
25,623
42,667
0
14,183
11,440
35,088
0
L
Horus
Rainerk27
Horus
12,613
4,795
5,571
11,854
37,244
35,877
0
19,730
16,844
0
25,333
W
Heimdallr
STRYKR8x8
Heimdallr
38,738
22,242
0
2,423
33,511
19,699
0
20,325
13,186
0
111,669
L
Chang'e
SaiZKed
Chang'e
16,313
1,878
17,258
6,317
23,787
11,696
0
14,488
8,279
37,055
0
W
17,699
2,017
0
0
34,175
46,573
0
16,288
17,887
29,722
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,508
Gold Earned
86,257
388
Minions Killed
434
18
Camps Cleared
7
2,081,737
Distance Traveled
1,931,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
17,379
915
82
4
4
415,270
0
W
Serqet
16,506
869
55
3
1
445,007
0
L
Ah Muzen Cab
17,566
925
104
5
3
394,010
0
L
Discordia
17,726
933
142
7
7
431,881
0
W
Ao Kuang
17,991
947
61
3
3
365,082
0
W
Hel
17,514
922
41
2
0
422,478
0
L
Horus
16,968
893
13
1
0
416,150
0
W
Heimdallr
18,511
974
223
12
2
350,878
0
L
Chang'e
15,869
835
47
2
4
424,426
0
W
Ymir
15,735
828
54
3
1
348,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role