Player Matchup

Janus
Janus
AdP_KilleRz
Janus
Level 62
God Stats
5W - 14L
1,384 SR
Queue Stats
26W - 47L
1,370 Elo+
Solo
Bacchus
Bacchus
African Eatz
Bacchus
Level 15
God Stats
7W - 6L
1,500 SR
Queue Stats
10W - 14L
1,403 Elo+
Party 2
Heimdallr
Heimdallr
El ChapoEatz
Heimdallr
Level 64
God Stats
6W - 3L
1,791 SR
Queue Stats
21W - 14L
1,399 Elo+
Party 2
Team Averages
Level 47
1,558 SR
1,391 Elo+

VS

Team Averages
Level 73
1,395 SR
1,349 Elo+
Ah Puch
Ah Puch
MexicanSwordman
Ah Puch
Level 61
God Stats
12W - 14L
1,402 SR
Queue Stats
12W - 15L
1,352 Elo+
Party 1
Nemesis
Nemesis
OcularSumo
Nemesis
Level 89
God Stats
10W - 10L
1,398 SR
Queue Stats
507W - 574L
1,370 Elo+
Solo
Neith
Neith
SickOG Hammer
Neith
Level 68
God Stats
10W - 15L
1,383 SR
Queue Stats
13W - 19L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 4 / 2
12,946
863
10,990
9,529
2,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
African Eatz
Bacchus
11
2 / 7 / 5
9,975
665
3,257
17,667
10,994
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
El ChapoEatz
Heimdallr
13
2 / 7 / 10
11,002
733
14,967
14,768
4,786
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 10
12,293
820
16,853
13,370
4,650
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
OcularSumo
Nemesis
14
7 / 6 / 6
13,197
880
11,183
13,555
5,047
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 5 / 9
11,269
751
8,916
10,973
4,089
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
16
Kills
18
18
Deaths
16
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
12
4
2
3.25
L
Bacchus
African Eatz
Bacchus
2
7
5
0.64
L
Heimdallr
El ChapoEatz
Heimdallr
2
7
10
1
W
6
5
10
2.2
W
Nemesis
OcularSumo
Nemesis
7
6
6
1.67
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,214
Damage
36,952
41,964
Taken
37,898
18,275
Mitigated
13,786
5,347
Healing
9,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,990
511
820
1,238
9,529
2,495
437
4,131
5,398
34,521
0
L
Bacchus
African Eatz
Bacchus
3,257
343
123
1,910
17,667
10,994
136
7,097
10,570
7,277
0
L
Heimdallr
El ChapoEatz
Heimdallr
14,967
5,102
552
704
14,768
4,786
1,011
5,625
9,143
0
38,278
W
16,853
439
889
2,782
13,370
4,650
349
5,083
8,287
42,479
0
W
Nemesis
OcularSumo
Nemesis
11,183
4,679
0
2,420
13,555
5,047
713
5,412
8,143
0
35,449
W
8,916
5,265
609
3,076
10,973
4,089
1,552
4,850
6,123
0
34,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
36,759
126
Minions Killed
154
2
Camps Cleared
9
672,364
Distance Traveled
836,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,946
863
68
5
0
242,671
0
L
Bacchus
9,975
665
6
0
0
203,551
0
L
Heimdallr
11,002
733
52
3
2
226,142
0
W
Ah Puch
12,293
820
56
4
0
280,050
0
W
Nemesis
13,197
880
41
3
8
293,976
0
W
Neith
11,269
751
57
4
1
262,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role