Player Matchup

Pele
Pele
SUPER_EAGLE_409
Pele
Level 117
God Stats
2W - 1L
1,643 SR
Queue Stats
210W - 211L
1,666 Elo+
Party 1
Ra
Ra
Sebastian--29
Ra
Level 118
God Stats
2W - 3L
1,625 SR
Queue Stats
219W - 216L
1,675 Elo+
Party 1
Cerberus
Cerberus
laxeration
Cerberus
Level 98
God Stats
2W - 6L
1,394 SR
Queue Stats
57W - 48L
1,585 Elo+
Solo
Team Averages
Level 111
1,554 SR
1,642 Elo+

VS

Team Averages
Level 97
1,474 SR
1,558 Elo+
Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Beastlybear43
King Arthur
Level 105
God Stats
2W - 0L
1,346 SR
Queue Stats
96W - 95L
1,566 Elo+
Solo
Heimdallr
Heimdallr
chuck greene64
Heimdallr
Level 100
God Stats
16W - 8L
1,577 SR
Queue Stats
127W - 85L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 13 / 6
19,720
789
24,540
30,676
16,868
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
10 / 8 / 7
19,114
765
15,863
24,896
8,350
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
laxeration
Cerberus
17
2 / 7 / 18
17,628
705
16,942
45,151
44,569
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
18 / 6 / 8
22,230
889
39,264
21,131
5,920
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Beastlybear43
King Arthur
17
3 / 7 / 20
17,000
680
21,437
31,798
35,625
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
chuck greene64
Heimdallr
18
7 / 12 / 16
18,509
740
26,523
24,793
7,250
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
72
25
Kills
28
28
Deaths
25
31
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
18
6
8
3.67
W
King Arthur
Beastlybear43
King Arthur
3
7
20
1.86
L
13
13
6
1.23
L
10
8
7
1.69
W
Heimdallr
chuck greene64
Heimdallr
7
12
16
1.25
L
Cerberus
laxeration
Cerberus
2
7
18
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,345
Damage
87,224
100,723
Taken
77,722
69,787
Mitigated
48,795
26,997
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
39,264
1,627
0
2,748
21,131
5,920
495
8,875
12,256
97,125
0
W
King Arthur
Beastlybear43
King Arthur
21,437
3,543
0
6,876
31,798
35,625
608
13,885
17,913
787
67,146
L
24,540
5,978
0
4,968
30,676
16,868
2,179
12,212
18,464
0
55,887
L
15,863
1,629
4,832
11,012
24,896
8,350
926
12,135
12,761
82,901
0
W
Heimdallr
chuck greene64
Heimdallr
26,523
10,411
880
4,565
24,793
7,250
3,114
10,576
14,217
0
89,537
L
Cerberus
laxeration
Cerberus
16,942
742
0
6,185
45,151
44,569
378
16,557
28,594
51,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,462
Gold Earned
57,739
254
Minions Killed
275
9
Camps Cleared
9
1,459,469
Distance Traveled
1,205,749
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
22,230
889
117
5
4
411,013
3
W
King Arthur
17,000
680
57
2
3
438,473
0
L
Pele
19,720
789
52
2
1
431,690
0
L
Ra
19,114
765
138
6
7
457,013
1
W
Heimdallr
18,509
740
101
4
2
356,263
0
L
Cerberus
17,628
705
64
3
1
570,766
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role