Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Soultix2000
Tyr
Level 122
God Stats
15W - 12L
1,584 SR
Queue Stats
91W - 86L
1,509 Elo+
Solo
Scylla
Scylla
VioletteTeal
Scylla
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,467 Elo+
Solo
Team Averages
Level 113
1,517 SR
1,495 Elo+

VS

Team Averages
Level 110
1,562 SR
1,488 Elo+
Awilix
Awilix
Corkenoob
Awilix
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,495 Elo+
Party 1
Sylvanus
Sylvanus
Halvil
Sylvanus
Level 123
God Stats
2W - 1L
1,897 SR
Queue Stats
75W - 70L
1,511 Elo+
Solo
Hachiman
Hachiman
Rastagoku
Hachiman
Level 103
God Stats
3W - 7L
1,161 SR
Queue Stats
54W - 52L
1,457 Elo+
Solo
Achilles
Achilles
dancer1991
Achilles
Level 47
God Stats
17W - 12L
1,578 SR
Queue Stats
151W - 164L
1,420 Elo+
Solo
Hel
Hel
hughesb0t
Hel
Level 137
God Stats
5W - 3L
1,674 SR
Queue Stats
355W - 365L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
4
0 / 2 / 1
3,225
645
1,176
3,113
775
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
 
Ares
4
1 / 2 / 0
3,125
625
1,207
3,787
1,365
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
 
Sol
2
0 / 2 / 0
2,516
503
231
1,270
165
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 0
3,340
668
1,248
2,049
959
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Scylla
4
0 / 4 / 0
2,888
578
763
3,021
823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Corkenoob
Awilix
5
3 / 0 / 1
3,669
734
1,082
2,303
532
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
Halvil
Sylvanus
5
1 / 1 / 2
3,614
723
1,701
2,453
896
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
Rastagoku
Hachiman
5
3 / 0 / 1
3,583
717
2,621
2,059
505
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
dancer1991
Achilles
5
0 / 0 / 0
3,118
624
1,150
2,340
1,625
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
3 / 1 / 2
4,100
820
2,350
1,725
398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
10
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
1
0.25
L
Ares
 
Ares
1
2
0
0.5
L
Sol
 
Sol
0
2
0
0
W
Awilix
Corkenoob
Awilix
3
0
1
3.5
W
Sylvanus
Halvil
Sylvanus
1
1
2
2
W
Hachiman
Rastagoku
Hachiman
3
0
1
3.5
L
0
0
0
0
L
Scylla
0
4
0
0
W
Achilles
dancer1991
Achilles
0
0
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,625
Damage
8,904
13,240
Taken
10,880
4,087
Mitigated
3,956
3,813
Healing
5,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,176
456
0
1,214
3,113
775
0
875
2,238
0
10,763
L
Ares
 
Ares
1,207
0
0
813
3,787
1,365
0
1,078
2,709
3,438
0
L
Sol
 
Sol
231
83
0
232
1,270
165
0
420
850
2,441
0
W
Awilix
Corkenoob
Awilix
1,082
364
0
826
2,303
532
0
441
1,862
0
9,616
W
Sylvanus
Halvil
Sylvanus
1,701
762
28
954
2,453
896
252
665
1,788
10,182
0
W
Hachiman
Rastagoku
Hachiman
2,621
1,398
0
820
2,059
505
286
773
1,286
0
8,735
L
1,248
174
0
1,414
2,049
959
0
0
2,049
0
12,164
L
Scylla
763
102
0
140
3,021
823
0
1,678
1,343
7,117
0
W
Achilles
dancer1991
Achilles
1,150
481
0
1,656
2,340
1,625
0
0
2,340
0
8,969
W
2,350
345
223
606
1,725
398
0
322
1,403
19,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,094
Gold Earned
18,084
56
Minions Killed
106
0
Camps Cleared
0
392,508
Distance Traveled
461,897
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,225
645
22
4
0
78,480
0
L
Ares
3,125
625
2
0
0
86,629
0
L
Sol
2,516
503
3
1
0
39,463
0
W
Awilix
3,669
734
28
6
0
118,453
0
W
Sylvanus
3,614
723
13
3
0
82,110
3
W
Hachiman
3,583
717
20
4
0
82,929
0
L
Tyr
3,340
668
19
4
0
91,349
0
L
Scylla
2,888
578
10
2
0
96,587
0
W
Achilles
3,118
624
10
2
0
97,279
0
W
Hel
4,100
820
35
7
0
81,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role