Player Matchup

Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Tintin62800
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,225 Elo+
Party 2
Thoth
Thoth
xtr3me-theking
Thoth
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,225 Elo+
Party 2
Team Averages
Level 20
1,500 SR
1,317 Elo+

VS

Team Averages
Level 39
1,511 SR
1,445 Elo+
Skadi
Skadi
BigJMac4250
Skadi
Level 29
God Stats
3W - 3L
1,561 SR
Queue Stats
134W - 167L
1,400 Elo+
Party 1
Tyr
Tyr
VkiNgReCKonInG
Tyr
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
211W - 274L
1,452 Elo+
Party 1
Thor
Thor
fransnow08
Thor
Level 20
God Stats
4W - 1L
1,470 SR
Queue Stats
48W - 38L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 11 / 2
9,104
607
9,100
19,034
4,727
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Tintin62800
Nemesis
10
1 / 8 / 0
8,211
547
4,040
15,058
3,975
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 10 / 3
9,051
603
5,878
12,272
2,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 10
12,362
824
13,740
13,146
4,775
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
6 / 2 / 16
11,900
793
10,819
13,032
14,968
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
14 / 1 / 9
13,569
905
14,288
10,653
6,915
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
2
Kills
29
29
Deaths
4
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
11
2
0.18
W
9
1
10
14
L
Nemesis
Tintin62800
Nemesis
1
8
0
0.13
W
6
2
16
7
W
14
1
9
18.5
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,018
Damage
38,847
46,364
Taken
36,831
10,762
Mitigated
26,658
5,793
Healing
12,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,100
6,260
0
4,165
19,034
4,727
0
0
19,034
0
15,247
W
13,740
7,429
378
4,160
13,146
4,775
1,286
2,321
10,825
0
40,846
L
Nemesis
Tintin62800
Nemesis
4,040
929
0
550
15,058
3,975
0
151
14,907
0
16,558
W
10,819
1,527
1,415
5,182
13,032
14,968
932
1,670
11,362
0
20,796
W
14,288
3,209
0
1,318
10,653
6,915
488
2,419
8,234
0
51,754
L
5,878
1,012
0
1,078
12,272
2,060
0
216
12,056
23,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,366
Gold Earned
37,831
75
Minions Killed
174
0
Camps Cleared
13
716,525
Distance Traveled
830,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,104
607
16
1
0
237,511
0
W
Skadi
12,362
824
75
5
0
255,167
0
L
Nemesis
8,211
547
29
2
0
256,468
0
W
Tyr
11,900
793
22
1
1
316,887
0
W
Thor
13,569
905
77
5
12
258,082
0
L
Thoth
9,051
603
30
2
0
222,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role