Player Matchup

Baron Samedi
Baron Samedi
BuffysWraith
Baron Samedi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,476 Elo+
Party 1
Merlin
Merlin
DavidShneider93
Merlin
Level 107
God Stats
4W - 2L
1,513 SR
Queue Stats
93W - 93L
1,513 Elo+
Solo
Bacchus
Bacchus
Ki113RMaSSaCuR3
Bacchus
Level 69
God Stats
0W - 1L
1,280 SR
Queue Stats
11W - 7L
1,539 Elo+
Solo
Thanatos
Thanatos
SolariaGoodwitch
Thanatos
Level 109
God Stats
0W - 2L
1,524 SR
Queue Stats
25W - 36L
1,464 Elo+
Party 1
Pele
Pele
watchyourself24
Pele
Level 109
God Stats
3W - 2L
1,528 SR
Queue Stats
223W - 211L
1,452 Elo+
Solo
Team Averages
Level 108
1,469 SR
1,489 Elo+

VS

Team Averages
Level 86
1,495 SR
1,504 Elo+
Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Dragowolf72
Hera
Level 103
God Stats
1W - 0L
1,281 SR
Queue Stats
95W - 89L
1,535 Elo+
Party 2
Yemoja
Yemoja
JKM_PR
Yemoja
Level 66
God Stats
2W - 0L
1,752 SR
Queue Stats
185W - 180L
1,483 Elo+
Solo
Cabrakan
Cabrakan
SaintMichaeI ll
Cabrakan
Level 69
God Stats
2W - 2L
1,436 SR
Queue Stats
114W - 108L
1,514 Elo+
Party 2
Cernunnos
Cernunnos
Steel_door90
Cernunnos
Level 48
God Stats
2W - 1L
1,507 SR
Queue Stats
82W - 90L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BuffysWraith
Baron Samedi
20
6 / 5 / 13
11,924
701
21,638
20,156
8,443
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
3 / 5 / 14
11,862
698
17,369
14,867
6,287
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 5 / 19
11,215
660
9,827
16,846
19,269
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 5 / 17
11,502
677
5,356
15,259
5,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 9 / 7
13,117
772
17,588
20,387
11,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
7 / 8 / 15
13,083
770
17,190
15,483
8,796
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 6 / 11
12,752
750
22,226
16,839
8,550
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
JKM_PR
Yemoja
20
8 / 3 / 16
12,694
747
12,420
17,892
26,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
20
5 / 4 / 16
12,563
739
14,175
20,835
26,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Steel_door90
Cernunnos
19
4 / 5 / 15
11,990
705
11,727
19,246
10,265
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
102
26
Kills
29
29
Deaths
26
70
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
8
15
1.81
L
Baron Samedi
BuffysWraith
Baron Samedi
6
5
13
2.5
L
3
5
14
2
W
5
6
11
1.75
W
Yemoja
JKM_PR
Yemoja
8
3
16
5.33
L
3
5
19
2.5
W
Cabrakan
5
4
16
3.25
L
5
5
17
2.7
W
Cernunnos
Steel_door90
Cernunnos
4
5
15
2.3
L
9
9
7
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,778
Damage
77,738
87,515
Taken
90,295
51,293
Mitigated
80,489
39,497
Healing
34,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
17,190
4,131
1,083
813
15,483
8,796
810
7,749
7,734
0
26,030
L
Baron Samedi
BuffysWraith
Baron Samedi
21,638
634
11,670
9,003
20,156
8,443
740
13,692
6,464
43,746
0
L
17,369
1,152
1,738
2,917
14,867
6,287
764
5,934
8,933
47,605
0
W
22,226
5,729
1,609
3,062
16,839
8,550
1,721
9,399
7,440
49,501
0
W
Yemoja
JKM_PR
Yemoja
12,420
655
10,289
4,460
17,892
26,418
382
11,717
6,175
27,019
0
L
9,827
732
1,169
2,904
16,846
19,269
118
8,329
8,517
15,035
0
W
Cabrakan
14,175
2,140
2,566
5,235
20,835
26,460
375
9,469
11,366
22,118
0
L
5,356
445
255
4,599
15,259
5,428
410
8,830
6,429
0
11,957
W
Cernunnos
Steel_door90
Cernunnos
11,727
6,109
1,821
3,930
19,246
10,265
1,443
10,500
8,746
0
42,785
L
17,588
3,769
504
4,738
20,387
11,866
222
12,036
8,351
0
32,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,620
Gold Earned
63,082
158
Minions Killed
174
0
Camps Cleared
0
1,439,484
Distance Traveled
1,363,182
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,083
770
13
1
0
238,786
0
L
Baron Samedi
11,924
701
41
2
0
287,056
0
L
Merlin
11,862
698
70
4
0
282,386
0
W
Hera
12,752
750
61
4
0
272,716
0
W
Yemoja
12,694
747
15
1
0
255,421
0
L
Bacchus
11,215
660
8
0
0
300,114
0
W
Cabrakan
12,563
739
19
1
0
323,345
0
L
Thanatos
11,502
677
11
1
0
284,152
0
W
Cernunnos
11,990
705
66
4
0
272,914
0
L
Pele
13,117
772
28
2
0
285,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role