Player Matchup

Ares
Ares
Old_Boy94
Ares
Level 36
God Stats
1W - 1L
1,503 SR
Queue Stats
41W - 40L
1,509 Elo+
Party 1
Xing Tian
Xing Tian
Wathorg
Xing Tian
Level 27
God Stats
4W - 3L
1,594 SR
Queue Stats
32W - 29L
1,519 Elo+
Party 1
Scylla
Scylla
iTz_AnGu
Scylla
Level 15
God Stats
1W - 2L
1,422 SR
Queue Stats
6W - 7L
1,383 Elo+
Solo
Team Averages
Level 26
1,506 SR
1,471 Elo+

VS

Team Averages
Level 62
1,541 SR
1,519 Elo+
Heimdallr
Heimdallr
Crazy_Train3008
Heimdallr
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Ra
Ra
Epicx BatZz
Ra
Level 28
God Stats
5W - 3L
1,604 SR
Queue Stats
119W - 106L
1,525 Elo+
Party 2
Bacchus
Bacchus
Ez Navarro
Bacchus
Level 144
God Stats
9W - 7L
1,520 SR
Queue Stats
175W - 169L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
3 / 8 / 8
14,151
590
18,625
29,765
28,678
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xing Tian
Wathorg
Xing Tian
15
3 / 3 / 6
14,839
618
16,038
33,494
38,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
iTz_AnGu
Scylla
16
5 / 8 / 4
15,062
628
10,596
22,182
6,927
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Crazy_Train3008
Heimdallr
14
2 / 7 / 12
14,248
594
15,582
19,776
14,798
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
9 / 3 / 8
16,686
695
20,276
15,470
6,886
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Ez Navarro
Bacchus
17
8 / 1 / 10
16,315
680
26,320
23,902
37,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
11
Kills
19
19
Deaths
11
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Crazy_Train3008
Heimdallr
2
7
12
1.14
W
9
3
8
4.33
W
Bacchus
Ez Navarro
Bacchus
8
1
10
13
L
Ares
3
8
8
0.88
L
Xing Tian
Wathorg
Xing Tian
3
3
6
2
L
Scylla
iTz_AnGu
Scylla
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,259
Damage
62,178
85,441
Taken
59,148
74,101
Mitigated
58,819
13,940
Healing
27,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Crazy_Train3008
Heimdallr
15,582
5,661
243
2,914
19,776
14,798
997
17,927
1,849
0
38,347
W
20,276
834
10,133
8,429
15,470
6,886
372
12,621
2,849
83,357
0
W
Bacchus
Ez Navarro
Bacchus
26,320
4,046
0
5,845
23,902
37,135
443
15,022
8,880
44,475
0
L
Ares
18,625
1,339
0
4,291
29,765
28,678
0
13,853
15,898
46,779
0
L
Xing Tian
Wathorg
Xing Tian
16,038
1,503
0
5,757
33,494
38,496
0
15,797
17,697
51,547
0
L
Scylla
iTz_AnGu
Scylla
10,596
1,041
0
3,892
22,182
6,927
0
18,052
4,130
56,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,052
Gold Earned
47,249
189
Minions Killed
210
8
Camps Cleared
6
1,295,738
Distance Traveled
1,222,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,248
594
33
1
0
339,106
0
W
Ra
16,686
695
134
6
5
453,801
0
W
Bacchus
16,315
680
43
2
1
429,489
0
L
Ares
14,151
590
36
2
4
498,755
0
L
Xing Tian
14,839
618
48
2
2
502,079
0
L
Scylla
15,062
628
105
4
2
294,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role