Player Matchup

Merlin
Merlin
Scooper144
Merlin
Level 67
God Stats
8W - 6L
1,642 SR
Queue Stats
143W - 119L
1,675 Elo+
Party 1
Heimdallr
Heimdallr
Spanks544
Heimdallr
Level 69
God Stats
6W - 9L
1,539 SR
Queue Stats
184W - 149L
1,660 Elo+
Party 1
Thor
Thor
skylord003
Thor
Level 84
God Stats
4W - 3L
1,545 SR
Queue Stats
90W - 81L
1,658 Elo+
Party 1
Team Averages
Level 73
1,575 SR
1,664 Elo+

VS

Team Averages
Level 130
1,455 SR
1,583 Elo+
Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ELK4miKC
Ymir
Level 128
God Stats
0W - 1L
1,273 SR
Queue Stats
30W - 25L
1,664 Elo+
Party 2
Mercury
Mercury
Ultaman
Mercury
Level 120
God Stats
7W - 9L
1,593 SR
Queue Stats
190W - 215L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Scooper144
Merlin
13
5 / 5 / 10
11,682
779
11,342
10,086
3,723
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Spanks544
Heimdallr
14
8 / 2 / 8
12,260
817
16,425
13,080
6,337
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
7 / 1 / 11
12,735
849
10,282
9,792
7,791
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 7 / 7
9,340
623
8,293
12,337
3,540
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
4 / 9 / 4
10,108
674
7,997
17,614
13,340
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Ultaman
Mercury
12
4 / 4 / 1
10,236
682
8,565
12,971
3,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
20
Kills
8
8
Deaths
20
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
7
7
0.5
L
Ymir
4
9
4
0.67
W
Merlin
Scooper144
Merlin
5
5
10
2
W
Heimdallr
Spanks544
Heimdallr
8
2
8
6
L
Mercury
Ultaman
Mercury
4
4
1
1.13
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,049
Damage
24,855
32,958
Taken
42,922
17,851
Mitigated
20,215
3,816
Healing
1,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,293
153
0
500
12,337
3,540
0
2,767
9,570
35,814
0
L
Ymir
7,997
1,620
0
892
17,614
13,340
0
5,580
12,033
14,383
0
W
Merlin
Scooper144
Merlin
11,342
384
0
546
10,086
3,723
135
5,465
4,621
35,781
0
W
Heimdallr
Spanks544
Heimdallr
16,425
6,406
0
2,017
13,080
6,337
1,439
7,717
5,363
0
50,808
L
Mercury
Ultaman
Mercury
8,565
4,857
0
0
12,971
3,335
0
3,349
9,622
0
26,867
W
10,282
3,048
0
1,253
9,792
7,791
208
3,681
6,111
0
36,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,677
Gold Earned
29,684
176
Minions Killed
121
8
Camps Cleared
6
744,711
Distance Traveled
902,637
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,340
623
67
4
2
292,227
0
L
Ymir
10,108
674
13
1
2
261,647
3
W
Merlin
11,682
779
56
4
4
221,414
0
W
Heimdallr
12,260
817
74
5
4
258,566
2
L
Mercury
10,236
682
41
3
2
348,763
0
W
Thor
12,735
849
46
3
0
264,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role