Player Matchup

Merlin
Merlin
Diamond II
CURR3NTS
Merlin
Diamond II
Level 154
God Stats
8W - 5L
1,644 SR
Queue Stats
113W - 83L
2,045 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,644 SR
2,045 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,661 SR
1,888 MMR
Ymir
Ymir
Bronze III
GOR0
Ymir
Bronze III
Level 129
God Stats
5W - 1L
1,661 SR
Queue Stats
5W - 1L
1,888 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CURR3NTS
Merlin
20
3 / 2 / 1
19,206
739
18,419
14,474
8,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
Ah Muzen CabPoseidonUllrHeraHe Bo

VS

Bans
AnubisFreyaSkadiKaliVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
GOR0
Ymir
20
2 / 4 / 0
18,135
698
10,752
33,583
24,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
2
2
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
CURR3NTS
Merlin
3
2
1
1.75
L
Ymir
GOR0
Ymir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,419
Damage
10,752
14,474
Taken
33,583
8,600
Mitigated
24,502
6,757
Healing
12,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CURR3NTS
Merlin
18,419
1,013
0
6,757
14,474
8,600
1,682
11,024
3,450
131,882
0
L
Ymir
GOR0
Ymir
10,752
2,142
0
12,495
33,583
24,502
1,333
19,049
14,534
122,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,206
Gold Earned
18,135
217
Minions Killed
204
11
Camps Cleared
10
449,103
Distance Traveled
478,698
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
19,206
739
217
8
11
449,103
2
L
Ymir
18,135
698
204
8
10
478,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role