Player Matchup

Ymir
Ymir
 
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 26
God Stats
1W - 2L
1,670 SR
Queue Stats
29W - 31L
1,334 Elo+
Solo
Sun Wukong
Sun Wukong
Espectro_AzUl18
Sun Wukong
Level 27
God Stats
7W - 5L
1,512 SR
Queue Stats
40W - 45L
1,300 Elo+
Solo
Hachiman
Hachiman
Kiraxkira11
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,319 Elo+
Solo
Neith
Neith
MissBearjew
Neith
Level 8
God Stats
0W - 1L
1,653 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,567 SR
1,391 Elo+

VS

Team Averages
Level 14
1,553 SR
1,331 Elo+
Medusa
Medusa
Timbo-Slice-850
Medusa
Level 28
God Stats
1W - 0L
1,852 SR
Queue Stats
4W - 3L
1,262 Elo+
Solo
Ra
Ra
pipoca-pequena
Ra
Level 7
God Stats
1W - 4L
1,258 SR
Queue Stats
1W - 6L
1,039 Elo+
Party 1
Da Ji
Da Ji
senseiIorenzo
Da Ji
Level 23
God Stats
17W - 15L
1,458 SR
Queue Stats
30W - 33L
1,353 Elo+
Solo
Hera
Hera
senseilupato
Hera
Level 5
God Stats
1W - 0L
1,696 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Loki
Loki
x2IPA420
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 15 / 7
8,788
366
4,770
25,114
15,181
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
 
Pele
16
3 / 8 / 0
10,905
454
7,418
17,296
5,213
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Espectro_AzUl18
Sun Wukong
19
1 / 3 / 0
11,056
461
7,250
10,708
9,479
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Hachiman
Kiraxkira11
Hachiman
8
1 / 12 / 0
7,231
301
843
10,752
1,917
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
10 / 4 / 1
10,748
448
14,014
9,246
3,222
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 2 / 8
13,803
575
21,397
12,239
4,454
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 10 / 6
9,751
406
2,988
9,362
2,255
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes

Shoes

+6%
Movement Speed

20
16 / 0 / 5
14,737
614
19,547
14,269
6,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
4 / 6 / 8
11,048
460
6,060
12,812
8,797
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
20
5 / 0 / 1
13,538
564
7,067
11,208
6,341
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
17
Kills
41
42
Deaths
18
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
15
7
0.37
L
Pele
 
Pele
3
8
0
0.38
L
Sun Wukong
Espectro_AzUl18
Sun Wukong
1
3
0
0.33
L
Hachiman
Kiraxkira11
Hachiman
1
12
0
0.08
L
10
4
1
2.63
W
14
2
8
9
W
2
10
6
0.5
W
16
0
5
18.5
W
4
6
8
1.33
W
Loki
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,295
Damage
57,059
73,116
Taken
59,890
35,012
Mitigated
28,459
8,051
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,770
1,557
0
293
25,114
15,181
375
3,803
21,311
25,366
0
L
Pele
 
Pele
7,418
2,644
0
3,776
17,296
5,213
273
757
16,539
0
63,205
L
Sun Wukong
Espectro_AzUl18
Sun Wukong
7,250
1,616
0
2,654
10,708
9,479
50
267
10,441
0
80,942
L
Hachiman
Kiraxkira11
Hachiman
843
565
0
0
10,752
1,917
135
1,424
9,328
0
8,300
L
14,014
6,360
0
1,328
9,246
3,222
839
2,797
6,449
0
55,493
W
21,397
12,279
0
5,033
12,239
4,454
2,435
761
11,478
0
92,888
W
2,988
897
210
608
9,362
2,255
748
907
8,455
12,698
0
W
19,547
8,424
0
3,147
14,269
6,612
3,655
1,267
13,002
0
102,845
W
6,060
1,588
26
1,029
12,812
8,797
2,496
1,835
10,977
37,677
0
W
Loki
7,067
2,515
0
3,463
11,208
6,341
3,525
0
11,073
0
80,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,728
Gold Earned
62,877
380
Minions Killed
499
0
Camps Cleared
0
1,745,752
Distance Traveled
1,951,107
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,788
366
33
1
0
346,406
0
L
Pele
10,905
454
100
4
0
396,366
0
L
Sun Wukong
11,056
461
145
6
0
430,971
1
L
Hachiman
7,231
301
11
0
0
231,261
0
L
Neith
10,748
448
91
4
0
340,748
0
W
Medusa
13,803
575
148
6
0
424,494
0
W
Ra
9,751
406
15
1
0
277,062
0
W
Da Ji
14,737
614
124
5
0
452,341
0
W
Hera
11,048
460
64
3
0
322,417
0
W
Loki
13,538
564
148
6
0
474,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role