Player Matchup

Merlin
Merlin
 
Merlin
Level 7
God Stats
0W - 1L
1,158 SR
Queue Stats
0W - 4L
1,026 Elo+
Solo
Jing Wei
Jing Wei
Bushy-tashmurder
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,175 Elo+
Solo
Thor
Thor
HzFuz
Thor
Level 18
God Stats
1W - 8L
1,186 SR
Queue Stats
46W - 28L
1,343 Elo+
Solo
Fenrir
Fenrir
sirronald2904
Fenrir
Level 21
God Stats
3W - 4L
1,436 SR
Queue Stats
36W - 58L
1,189 Elo+
Solo
Yemoja
Yemoja
surarh1
Yemoja
Level 26
God Stats
14W - 2L
1,851 SR
Queue Stats
46W - 31L
1,569 Elo+
Solo
Team Averages
Level 18
1,426 SR
1,260 Elo+

VS

Team Averages
Level 12
1,528 SR
1,098 Elo+
Pele
Pele
Ace-Hades77
Pele
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,425 Elo+
Solo
Bakasura
Bakasura
KrokettenTopf
Bakasura
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
710 Elo+
Party 2
Thor
Thor
miki1947
Thor
Level 17
God Stats
2W - 0L
1,555 SR
Queue Stats
23W - 27L
1,295 Elo+
Party 1
Zhong Kui
Zhong Kui
spurcat47
Zhong Kui
Level 21
God Stats
3W - 1L
1,771 SR
Queue Stats
34W - 34L
1,348 Elo+
Party 1
Jormungandr
Jormungandr
xAWbOmBx
Jormungandr
Level 6
God Stats
1W - 1L
1,312 SR
Queue Stats
2W - 3L
710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
1 / 9 / 0
6,986
318
536
6,321
1,234
14
1 / 8 / 3
8,991
409
7,615
14,388
3,678
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
HzFuz
Thor
14
2 / 2 / 3
9,358
425
3,128
6,125
2,247
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 8 / 2
10,466
476
9,987
18,038
5,556
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
surarh1
Yemoja
20
8 / 2 / 4
12,458
566
20,310
12,862
4,495
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 0
11,094
504
2,964
11,758
6,382
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
KrokettenTopf
Bakasura
17
11 / 4 / 2
11,515
523
16,378
13,896
10,220
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
15
4 / 4 / 8
10,376
472
8,263
14,886
5,537
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
spurcat47
Zhong Kui
16
8 / 5 / 4
10,670
485
12,432
17,090
8,801
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
xAWbOmBx
Jormungandr
14
1 / 4 / 4
9,436
429
4,083
10,751
6,112
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
17
Kills
27
29
Deaths
19
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
9
0
0.11
W
3
2
0
1.5
L
1
8
3
0.31
L
Thor
HzFuz
Thor
2
2
3
1.75
W
Bakasura
KrokettenTopf
Bakasura
11
4
2
3
W
Thor
4
4
8
2
L
5
8
2
0.75
W
Zhong Kui
spurcat47
Zhong Kui
8
5
4
2
L
Yemoja
surarh1
Yemoja
8
2
4
5
W
Jormungandr
xAWbOmBx
Jormungandr
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,576
Damage
44,120
57,734
Taken
68,381
17,210
Mitigated
37,052
7,265
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
536
313
0
0
6,321
1,234
0
2,233
3,838
3,183
0
W
2,964
587
0
3,273
11,758
6,382
1,475
2,109
9,649
0
60,520
L
7,615
6,838
0
4,273
14,388
3,678
0
4,102
9,491
0
48,443
L
Thor
HzFuz
Thor
3,128
431
0
488
6,125
2,247
0
1,872
4,183
0
27,839
W
Bakasura
KrokettenTopf
Bakasura
16,378
11,064
0
4,652
13,896
10,220
2,084
1,684
12,212
0
53,298
W
Thor
8,263
2,232
0
2,803
14,886
5,537
755
5,754
9,132
129
54,698
L
9,987
3,076
0
1,118
18,038
5,556
1,989
2,617
13,270
0
33,115
W
Zhong Kui
spurcat47
Zhong Kui
12,432
1,305
867
3,332
17,090
8,801
1,266
9,435
7,655
47,864
0
L
Yemoja
surarh1
Yemoja
20,310
1,479
394
992
12,862
4,495
1,835
5,820
6,832
93,191
0
W
Jormungandr
xAWbOmBx
Jormungandr
4,083
484
393
750
10,751
6,112
1,277
1,864
8,887
44,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,259
Gold Earned
53,091
325
Minions Killed
424
0
Camps Cleared
0
1,472,635
Distance Traveled
1,847,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,986
318
8
0
0
188,749
0
W
Pele
11,094
504
96
4
0
392,855
0
L
Jing Wei
8,991
409
70
3
0
359,105
0
L
Thor
9,358
425
48
2
0
179,074
0
W
Bakasura
11,515
523
96
4
0
405,612
0
W
Thor
10,376
472
87
4
0
375,338
0
L
Fenrir
10,466
476
57
3
0
351,362
0
W
Zhong Kui
10,670
485
68
3
0
332,476
0
L
Yemoja
12,458
566
142
6
0
394,345
0
W
Jormungandr
9,436
429
77
4
0
341,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role