Player Matchup

Neith
Neith
Branexican
Neith
Level 28
God Stats
94W - 91L
1,545 SR
Queue Stats
102W - 105L
1,487 Elo+
Party 1
Chaac
Chaac
MSI_LastKnight
Chaac
Level 81
God Stats
15W - 2L
1,604 SR
Queue Stats
228W - 188L
1,546 Elo+
Party 1
Merlin
Merlin
Shindonevic
Merlin
Level 68
God Stats
64W - 69L
1,512 SR
Queue Stats
323W - 327L
1,501 Elo+
Party 1
Team Averages
Level 59
1,554 SR
1,511 Elo+

VS

Team Averages
Level 34
1,451 SR
1,461 Elo+
Jormungandr
Jormungandr
Auhndre
Jormungandr
Level 29
God Stats
1W - 1L
1,287 SR
Queue Stats
37W - 27L
1,600 Elo+
Party 2
Yemoja
Yemoja
IM-THE--CEO--
Yemoja
Level 47
God Stats
0W - 1L
1,614 SR
Queue Stats
62W - 71L
1,464 Elo+
Party 2
Hachiman
Hachiman
LeviTheSlayer45
Hachiman
Level 27
God Stats
26W - 23L
1,451 SR
Queue Stats
61W - 91L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
5 / 1 / 3
9,215
768
10,301
6,686
2,417
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 0 / 4
8,724
727
11,096
11,155
8,226
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Merlin
10
2 / 3 / 4
8,056
671
7,240
7,277
2,633
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Auhndre
Jormungandr
11
3 / 0 / 0
8,770
731
9,253
13,065
6,509
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 5 / 1
7,507
626
2,593
11,087
5,868
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
9
1 / 6 / 1
7,419
618
6,701
10,890
2,885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
4
4
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Auhndre
Jormungandr
3
0
0
3
W
Neith
5
1
3
6.5
L
0
5
1
0.1
L
Hachiman
1
6
1
0.25
W
4
0
4
6
W
Merlin
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,637
Damage
18,547
25,118
Taken
35,042
13,276
Mitigated
15,262
11,074
Healing
6,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Auhndre
Jormungandr
9,253
2,294
0
336
13,065
6,509
0
2,968
10,097
37,922
0
W
Neith
10,301
4,155
0
2,196
6,686
2,417
0
2,260
4,426
0
24,378
L
2,593
310
2,621
2,275
11,087
5,868
0
3,603
7,484
9,489
0
L
Hachiman
6,701
1,737
477
775
10,890
2,885
0
1,372
9,518
0
18,040
W
11,096
1,284
848
6,694
11,155
8,226
0
5,728
5,427
0
31,707
W
Merlin
7,240
162
0
1,336
7,277
2,633
0
4,523
2,754
27,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,995
Gold Earned
23,696
132
Minions Killed
109
6
Camps Cleared
4
663,710
Distance Traveled
659,768
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,770
731
68
6
3
254,767
0
W
Neith
9,215
768
46
4
0
213,312
0
L
Yemoja
7,507
626
17
1
0
204,601
0
L
Hachiman
7,419
618
24
2
1
200,400
0
W
Chaac
8,724
727
47
4
3
245,978
1
W
Merlin
8,056
671
39
3
3
204,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role