Player Matchup

Neith
Neith
Branexican
Neith
Level 28
God Stats
94W - 91L
1,518 SR
Queue Stats
102W - 105L
1,460 Elo+
Party 1
Cabrakan
Cabrakan
MSI_LastKnight
Cabrakan
Level 80
God Stats
7W - 2L
1,651 SR
Queue Stats
228W - 188L
1,523 Elo+
Party 1
Merlin
Merlin
Shindonevic
Merlin
Level 68
God Stats
64W - 69L
1,493 SR
Queue Stats
323W - 327L
1,475 Elo+
Party 1
Team Averages
Level 59
1,554 SR
1,486 Elo+

VS

Team Averages
Level 16
1,455 SR
1,377 Elo+
Bellona
Bellona
 
Bellona
Level 11
God Stats
0W - 1L
1,350 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Haziee Dreamzz
Arachne
Level 28
God Stats
0W - 3L
1,516 SR
Queue Stats
2W - 4L
1,415 Elo+
Party 2
Merlin
Merlin
OG503Killa
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
6 / 0 / 11
8,673
964
6,589
2,873
1,052
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
10
8 / 2 / 9
8,997
1,000
5,611
6,469
6,770
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
10
8 / 2 / 9
8,926
992
9,042
5,153
1,630
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 7 / 2
6,098
678
3,389
11,291
4,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 4 / 0
5,033
559
1,366
4,550
1,249
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
OG503Killa
Merlin
7
1 / 11 / 1
6,195
688
1,184
10,104
2,266
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
22
Kills
1
4
Deaths
22
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
7
2
0.14
W
Neith
6
0
11
11.5
L
0
4
0
0
W
Cabrakan
8
2
9
6.25
L
Merlin
OG503Killa
Merlin
1
11
1
0.14
W
Merlin
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,242
Damage
5,939
14,495
Taken
25,945
9,452
Mitigated
8,357
3,015
Healing
786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,389
1,672
0
495
11,291
4,842
0
6,831
4,460
0
12,118
W
Neith
6,589
3,194
0
1,070
2,873
1,052
1,429
215
2,658
0
19,028
L
1,366
822
0
291
4,550
1,249
0
2,123
2,427
0
2,732
W
Cabrakan
5,611
1,048
0
245
6,469
6,770
160
635
5,834
14,071
0
L
Merlin
OG503Killa
Merlin
1,184
237
0
0
10,104
2,266
0
6,340
3,764
3,059
0
W
Merlin
9,042
550
0
1,700
5,153
1,630
643
573
4,580
24,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,596
Gold Earned
17,326
87
Minions Killed
19
4
Camps Cleared
2
447,865
Distance Traveled
318,920
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,098
678
9
1
2
155,261
0
W
Neith
8,673
964
36
4
2
144,535
0
L
Arachne
5,033
559
7
1
0
68,041
0
W
Cabrakan
8,997
1,000
18
2
1
144,784
1
L
Merlin
6,195
688
3
0
0
95,618
0
W
Merlin
8,926
992
33
4
1
158,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role