Player Matchup

Khepri
Khepri
DoomsdayRKF
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,529 Elo+
Party 1
Freya
Freya
SCP Dr John
Freya
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,517 Elo+
Party 1
Cupid
Cupid
TsweggySam
Cupid
Level 127
God Stats
3W - 4L
1,595 SR
Queue Stats
11W - 24L
1,493 Elo+
Party 1
Team Averages
Level 120
1,532 SR
1,513 Elo+

VS

Team Averages
Level 107
1,622 SR
1,542 Elo+
Merlin
Merlin
BrineyVet
Merlin
Level 107
God Stats
23W - 19L
1,513 SR
Queue Stats
294W - 315L
1,428 Elo+
Solo
Skadi
Skadi
Hiperninja
Skadi
Level 84
God Stats
5W - 2L
1,688 SR
Queue Stats
28W - 25L
1,616 Elo+
Party 2
Yemoja
Yemoja
ThalleSenju
Yemoja
Level 129
God Stats
16W - 8L
1,664 SR
Queue Stats
104W - 101L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
3 / 3 / 13
18,781
722
14,230
23,548
26,817
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
7 / 11 / 7
18,031
694
20,155
29,425
12,027
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cupid
18
10 / 9 / 5
18,706
719
25,179
31,363
9,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BrineyVet
Merlin
19
5 / 5 / 9
18,069
695
21,149
17,643
10,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
19
13 / 10 / 3
19,377
745
35,998
29,406
10,045
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
18
5 / 5 / 12
17,725
682
19,305
21,696
28,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
20
Kills
23
23
Deaths
20
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
BrineyVet
Merlin
5
5
9
1.9
L
Khepri
3
3
13
3.17
W
Skadi
13
10
3
1.45
L
7
11
7
0.95
W
Yemoja
5
5
12
2.2
L
Cupid
10
9
5
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,564
Damage
76,452
84,336
Taken
68,745
48,319
Mitigated
48,867
17,573
Healing
24,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BrineyVet
Merlin
21,149
483
0
855
17,643
10,574
1,791
8,463
9,180
93,668
0
L
Khepri
14,230
506
1,158
2,150
23,548
26,817
389
9,638
13,910
56,874
1,891
W
Skadi
35,998
20,855
820
6,141
29,406
10,045
635
15,234
14,172
0
100,875
L
20,155
6,393
0
4,043
29,425
12,027
452
12,379
17,046
49,230
0
W
Yemoja
19,305
1,846
10,241
6,780
21,696
28,248
184
10,164
11,532
39,667
0
L
Cupid
25,179
14,458
954
9,268
31,363
9,475
1,744
18,889
12,474
0
60,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,518
Gold Earned
55,171
234
Minions Killed
256
9
Camps Cleared
12
1,269,202
Distance Traveled
1,195,636
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
18,069
695
109
4
4
406,713
1
L
Khepri
18,781
722
65
3
4
470,472
4
W
Skadi
19,377
745
104
4
7
368,572
0
L
Freya
18,031
694
70
3
1
424,882
2
W
Yemoja
17,725
682
43
2
1
420,351
4
L
Cupid
18,706
719
99
4
4
373,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role