Player Matchup

Sylvanus
Sylvanus
ClearMold99635
Sylvanus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,395 Elo+
Solo
Zhong Kui
Zhong Kui
DRUMMAG125
Zhong Kui
Level 33
God Stats
3W - 3L
1,433 SR
Queue Stats
23W - 18L
1,490 Elo+
Party 1
Chaac
Chaac
JKuenzer10
Chaac
Level 69
God Stats
7W - 2L
1,786 SR
Queue Stats
20W - 17L
1,504 Elo+
Party 1
Team Averages
Level 50
1,573 SR
1,463 Elo+

VS

Team Averages
Level 57
1,467 SR
1,374 Elo+
Ares
Ares
GelidusWolf
Ares
Level 67
God Stats
2W - 0L
1,357 SR
Queue Stats
142W - 174L
1,401 Elo+
Party 2
Hun Batz
Hun Batz
IIIMaxi17III
Hun Batz
Level 39
God Stats
10W - 6L
1,528 SR
Queue Stats
83W - 98L
1,344 Elo+
Solo
Hel
Hel
bloodyrose714
Hel
Level 64
God Stats
12W - 10L
1,515 SR
Queue Stats
268W - 301L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
5 / 7 / 10
18,820
697
19,212
34,409
25,091
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zhong Kui
DRUMMAG125
Zhong Kui
18
7 / 8 / 11
18,769
695
33,293
32,198
19,022
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
18
11 / 4 / 7
19,686
729
21,213
29,210
33,830
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 12
19,092
707
26,004
40,309
56,603
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
IIIMaxi17III
Hun Batz
18
7 / 8 / 6
17,960
665
26,208
26,368
13,862
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
6 / 8 / 9
17,812
660
21,459
29,214
19,936
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
46
23
Kills
19
19
Deaths
23
28
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
5
7
10
1.43
L
Zhong Kui
DRUMMAG125
Zhong Kui
7
8
11
1.56
W
6
7
12
1.71
W
Hun Batz
IIIMaxi17III
Hun Batz
7
8
6
1.25
L
Chaac
11
4
7
3.63
W
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,718
Damage
73,671
95,817
Taken
95,891
77,943
Mitigated
90,401
46,490
Healing
34,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
19,212
6,382
10,430
15,686
34,409
25,091
923
20,511
13,898
50,770
0
L
Zhong Kui
DRUMMAG125
Zhong Kui
33,293
2,402
440
9,142
32,198
19,022
480
13,990
18,208
87,930
0
W
26,004
3,788
723
4,962
40,309
56,603
134
16,614
23,695
46,272
0
W
Hun Batz
IIIMaxi17III
Hun Batz
26,208
6,541
0
3,719
26,368
13,862
2,411
15,657
10,711
0
83,427
L
Chaac
21,213
7,599
493
10,299
29,210
33,830
1,470
14,240
14,970
1,082
50,798
W
21,459
364
10,845
14,466
29,214
19,936
620
21,479
7,735
73,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,275
Gold Earned
54,864
193
Minions Killed
246
8
Camps Cleared
9
1,153,142
Distance Traveled
1,228,961
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
18,820
697
49
2
1
359,000
4
L
Zhong Kui
18,769
695
99
4
4
372,460
0
W
Ares
19,092
707
30
1
0
335,701
0
W
Hun Batz
17,960
665
79
3
6
424,144
0
L
Chaac
19,686
729
45
2
3
421,682
0
W
Hel
17,812
660
137
5
3
469,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role