Player Matchup

Chronos
Chronos
 
Chronos
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
FalconMtzx
Horus
Level 76
God Stats
1W - 2L
1,520 SR
Queue Stats
47W - 53L
1,542 Elo+
Party 2
Ymir
Ymir
Kruc23
Ymir
Level 102
God Stats
4W - 0L
1,918 SR
Queue Stats
15W - 2L
1,880 Elo+
Party 2
Anhur
Anhur
Laptis
Anhur
Level 52
God Stats
2W - 0L
1,523 SR
Queue Stats
135W - 111L
1,758 Elo+
Party 1
Discordia
Discordia
Legolas1624
Discordia
Level 160
God Stats
3W - 1L
1,643 SR
Queue Stats
96W - 88L
1,641 Elo+
Party 2
Team Averages
Level 101
1,621 SR
1,664 Elo+

VS

Team Averages
Level 148
1,458 SR
1,559 Elo+
King Arthur
King Arthur
Caveman42
King Arthur
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 75L
1,591 Elo+
Solo
Yemoja
Yemoja
Fruitsnacks28
Yemoja
Level 154
God Stats
0W - 1L
1,323 SR
Queue Stats
26W - 40L
1,423 Elo+
Party 3
Anhur
Anhur
RealTemptasian
Anhur
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,583 Elo+
Party 3
Janus
Janus
Siddh4rtha
Janus
Level 149
God Stats
24W - 28L
1,552 SR
Queue Stats
226W - 177L
1,613 Elo+
Party 4
Thor
Thor
skizzo316
Thor
Level 158
God Stats
3W - 8L
1,413 SR
Queue Stats
146W - 129L
1,583 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
20
12 / 7 / 17
27,661
675
38,933
41,123
10,318
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
20
2 / 6 / 12
18,268
446
13,073
43,112
53,161
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
Kruc23
Ymir
20
0 / 5 / 14
17,959
438
9,095
37,067
45,805
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Laptis
Anhur
20
7 / 8 / 6
20,415
498
17,850
28,175
10,249
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Legolas1624
Discordia
20
14 / 4 / 9
24,120
588
42,871
21,688
9,027
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caveman42
King Arthur
20
6 / 11 / 4
17,151
418
29,093
42,745
54,137
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
2 / 4 / 16
18,173
443
21,192
27,566
34,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 9 / 8
18,973
463
32,531
38,282
16,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
20
4 / 4 / 7
19,560
477
28,389
15,528
5,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
20
12 / 7 / 6
20,494
500
22,205
30,112
16,348
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
71
35
Kills
30
30
Deaths
35
58
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
12
7
17
2.93
L
King Arthur
Caveman42
King Arthur
6
11
4
0.73
W
Horus
2
6
12
1.33
L
2
4
16
2.5
W
Ymir
Kruc23
Ymir
0
5
14
1.4
W
Anhur
Laptis
Anhur
7
8
6
1.25
W
Discordia
Legolas1624
Discordia
14
4
9
4.63
L
6
9
8
1.11
L
Janus
4
4
7
1.88
L
Thor
12
7
6
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,822
Damage
133,410
171,165
Taken
154,233
128,560
Mitigated
127,310
53,488
Healing
34,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
38,933
19,728
0
7,873
41,123
10,318
9,406
9,161
31,962
308,542
0
L
King Arthur
Caveman42
King Arthur
29,093
4,932
0
7,844
42,745
54,137
655
24,703
18,042
0
124,384
W
Horus
13,073
4,875
8,272
20,731
43,112
53,161
351
13,760
29,352
0
73,343
L
21,192
2,868
4,772
2,336
27,566
34,221
430
17,877
9,689
77,101
0
W
Ymir
Kruc23
Ymir
9,095
1,007
0
5,747
37,067
45,805
199
15,088
21,979
78,147
0
W
Anhur
Laptis
Anhur
17,850
6,177
0
6,567
28,175
10,249
1,535
8,662
19,513
0
167,128
W
Discordia
Legolas1624
Discordia
42,871
3,753
0
4,298
21,688
9,027
2,522
7,926
13,762
191,944
0
L
32,531
17,564
0
10,982
38,282
16,863
1,109
24,633
13,649
0
167,586
L
Janus
28,389
347
639
3,373
15,528
5,741
0
10,882
4,646
200,174
0
L
Thor
22,205
2,123
0
4,235
30,112
16,348
0
13,015
17,097
0
154,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

108,423
Gold Earned
94,351
1,055
Minions Killed
992
0
Camps Cleared
0
3,807,404
Distance Traveled
3,512,350
18
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
27,661
675
372
9
0
905,237
4
L
King Arthur
17,151
418
153
4
0
585,476
6
W
Horus
18,268
446
117
3
0
680,751
0
L
Yemoja
18,173
443
91
2
0
726,884
16
W
Ymir
17,959
438
96
2
0
713,356
7
W
Anhur
20,415
498
193
5
0
724,927
0
W
Discordia
24,120
588
277
7
0
783,133
7
L
Anhur
18,973
463
254
6
0
639,832
13
L
Janus
19,560
477
291
7
0
747,970
12
L
Thor
20,494
500
203
5
0
812,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role