Player Matchup

Olorun
Olorun
BurritoMenace911
Olorun
Level 29
God Stats
5W - 2L
1,730 SR
Queue Stats
45W - 22L
1,684 Elo+
Solo
Ares
Ares
CrimsonAveng3r
Ares
Level 19
God Stats
24W - 21L
1,592 SR
Queue Stats
55W - 48L
1,555 Elo+
Party 2
Fenrir
Fenrir
GAMER369-_
Fenrir
Level 13
God Stats
10W - 18L
1,364 SR
Queue Stats
24W - 23L
1,553 Elo+
Solo
Merlin
Merlin
GoDz x DAVID
Merlin
Level 12
God Stats
10W - 16L
1,444 SR
Queue Stats
15W - 22L
1,514 Elo+
Solo
Set
Set
bloody magic
Set
Level 29
God Stats
56W - 53L
1,481 SR
Queue Stats
165W - 135L
1,576 Elo+
Party 2
Team Averages
Level 20
1,522 SR
1,576 Elo+

VS

Team Averages
Level 28
1,536 SR
1,655 Elo+
Thor
Thor
FRG Vinks31
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,746 Elo+
Party 1
Horus
Horus
HULKIN80R
Horus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,550 Elo+
Solo
Chaac
Chaac
MEA Syndicate7s
Chaac
Level 18
God Stats
0W - 1L
1,335 SR
Queue Stats
8W - 3L
1,844 Elo+
Solo
Ah Puch
Ah Puch
Thiccest0fAll
Ah Puch
Level 82
God Stats
3W - 2L
1,694 SR
Queue Stats
210W - 201L
1,568 Elo+
Party 1
Nox
Nox
Wet_Lamp
Nox
Level 28
God Stats
21W - 11L
1,650 SR
Queue Stats
87W - 75L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 23
15,807
988
19,866
13,293
4,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
5 / 2 / 25
16,705
1,044
15,760
18,605
19,430
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
GAMER369-_
Fenrir
16
0 / 0 / 0
11,600
725
21
253
89
Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
20
9 / 3 / 20
16,295
1,018
40,903
16,149
4,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
15 / 3 / 9
15,713
982
18,482
18,716
5,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

176

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 13 / 4
13,315
832
8,838
29,653
9,371
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
HULKIN80R
Horus
20
1 / 20 / 4
14,639
915
12,045
48,019
53,958
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
1 / 0 / 1
12,118
757
1,065
858
284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
20
5 / 1 / 2
16,555
1,035
32,715
19,388
4,728
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 1 / 0
12,934
808
7,047
4,946
1,911
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
35
Kills
8
8
Deaths
35
77
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
0
23
17.5
W
5
2
25
8.75
L
0
13
4
0.15
W
Fenrir
GAMER369-_
Fenrir
0
0
0
0
W
Merlin
9
3
20
6.33
L
Horus
HULKIN80R
Horus
1
20
4
0.15
L
1
0
1
1.5
L
Ah Puch
5
1
2
6
L
1
1
0
1
W
15
3
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,032
Damage
61,710
67,016
Taken
102,864
34,716
Mitigated
70,252
17,349
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,866
7,556
8,165
5,139
13,293
4,993
0
8,640
4,653
36,774
0
W
15,760
2,968
534
1,724
18,605
19,430
0
6,598
12,007
29,226
0
L
8,838
2,101
0
641
29,653
9,371
0
21,539
8,114
0
24,385
W
Fenrir
GAMER369-_
Fenrir
21
0
0
0
253
89
0
0
253
0
126
W
Merlin
40,903
2,478
0
0
16,149
4,840
0
11,531
4,618
89,883
0
L
Horus
HULKIN80R
Horus
12,045
6,624
196
3,512
48,019
53,958
0
35,292
12,727
0
28,232
L
1,065
669
0
176
858
284
0
839
19
0
1,435
L
Ah Puch
32,715
539
0
635
19,388
4,728
0
16,257
3,131
101,018
0
L
7,047
46
0
0
4,946
1,911
0
2,602
2,344
24,274
0
W
18,482
13,666
1,091
696
18,716
5,364
0
12,993
5,723
0
59,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,120
Gold Earned
69,561
318
Minions Killed
277
13
Camps Cleared
1
1,191,114
Distance Traveled
921,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
15,807
988
45
3
0
300,223
0
W
Ares
16,705
1,044
23
1
4
301,503
0
L
Thor
13,315
832
26
2
0
207,523
0
W
Fenrir
11,600
725
0
0
0
16,771
0
W
Merlin
16,295
1,018
144
9
2
280,144
0
L
Horus
14,639
915
33
2
0
226,470
0
L
Chaac
12,118
757
2
0
0
40,520
0
L
Ah Puch
16,555
1,035
175
11
0
284,317
0
L
Nox
12,934
808
41
3
1
162,934
0
W
Set
15,713
982
106
7
7
292,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role