Player Matchup

Hel
Hel
Bronze I
PuTTy OMG
Hel
Bronze I
Level 95
God Stats
6W - 9L
1,463 SR
Queue Stats
17W - 31L
790 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,463 SR
790 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 48
1,291 SR
749 MMR
Arachne
Arachne
Bronze II
ColderCheese752
Arachne
Bronze II
Level 48
God Stats
16W - 33L
1,291 SR
Queue Stats
35W - 56L
749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
10,093
673
8,502
13,342
4,455
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
VulcanKukulkanChronosAnubisKumbhakarna

VS

Bans
HadesAchillesBaron SamediSylvanusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 0
11,858
791
10,907
14,675
6,729
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,502
Damage
10,907
13,342
Taken
14,675
4,455
Mitigated
6,729
4,332
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,907
7,106
0
10,568
14,675
6,729
515
9,812
4,863
0
60,466
L
8,502
398
0
4,332
13,342
4,455
1,620
0
13,342
55,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,093
Gold Earned
11,858
148
Minions Killed
91
1
Camps Cleared
9
247,707
Distance Traveled
266,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,858
791
91
6
9
266,716
0
L
Hel
10,093
673
148
10
1
247,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role