Player Matchup

Sol
Sol
CindaFNr3lla
Sol
Level 65
God Stats
2W - 1L
1,808 SR
Queue Stats
97W - 134L
1,253 Elo+
Party 1
Hercules
Hercules
StrykerTheElite
Hercules
Level 66
God Stats
2W - 12L
1,183 SR
Queue Stats
177W - 202L
1,421 Elo+
Party 1
Serqet
Serqet
VolubleCypress9
Serqet
Level 102
God Stats
0W - 4L
1,141 SR
Queue Stats
185W - 181L
1,382 Elo+
Party 1
Team Averages
Level 78
1,378 SR
1,352 Elo+

VS

Team Averages
Level 32
1,431 SR
1,284 Elo+
Scylla
Scylla
ChunkyEmerald46
Scylla
Level 60
God Stats
33W - 35L
1,400 SR
Queue Stats
138W - 165L
1,274 Elo+
Solo
Neith
Neith
MaxEliteBR
Neith
Level 9
God Stats
14W - 24L
1,356 SR
Queue Stats
16W - 27L
1,187 Elo+
Solo
Osiris
Osiris
Theprodigy44rs
Osiris
Level 28
God Stats
7W - 5L
1,537 SR
Queue Stats
91W - 100L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
11,570
643
11,367
16,349
4,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
12
3 / 7 / 7
12,276
682
9,165
22,775
25,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
8 / 8 / 4
14,045
780
14,311
14,071
6,269
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 7
13,136
730
13,489
15,887
2,709
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
14
5 / 4 / 11
13,311
740
11,741
12,366
3,175
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
9 / 5 / 10
14,708
817
16,186
19,026
11,811
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
13
Kills
20
20
Deaths
14
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
5
7
1.9
L
2
5
7
1.1
W
Neith
5
4
11
2.63
L
Hercules
3
7
7
0.93
W
9
5
10
2.8
L
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,843
Damage
41,416
53,195
Taken
47,279
36,271
Mitigated
17,695
15,295
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,489
2,193
195
5,136
15,887
2,709
0
5,921
9,636
45,404
0
L
11,367
2,864
767
4,019
16,349
4,924
906
4,169
12,180
39,070
0
W
Neith
11,741
9,597
0
1,084
12,366
3,175
1,002
3,194
9,112
0
39,169
L
Hercules
9,165
3,170
537
8,440
22,775
25,078
44
6,162
16,613
11,041
12,292
W
16,186
9,084
0
6,624
19,026
11,811
1,399
6,956
11,657
0
43,508
L
14,311
2,805
0
1,532
14,071
6,269
473
3,573
10,498
0
33,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,891
Gold Earned
41,155
133
Minions Killed
163
6
Camps Cleared
8
880,856
Distance Traveled
846,463
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,136
730
68
4
5
278,060
0
L
Sol
11,570
643
55
3
3
299,917
0
W
Neith
13,311
740
52
3
1
258,286
0
L
Hercules
12,276
682
26
1
0
285,627
0
W
Osiris
14,708
817
43
2
2
310,117
0
L
Serqet
14,045
780
52
3
3
295,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role