Player Matchup

Ares
Ares
Parmas3an
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,260 Elo+
Party 2
King Arthur
King Arthur
Shidington
King Arthur
Level 14
God Stats
2W - 5L
1,147 SR
Queue Stats
13W - 20L
1,271 Elo+
Party 2
Nemesis
Nemesis
reactorcore99
Nemesis
Level 6
God Stats
0W - 2L
1,424 SR
Queue Stats
0W - 3L
1,163 Elo+
Party 2
Team Averages
Level 9
1,357 SR
1,231 Elo+

VS

Team Averages
Level 23
1,485 SR
1,178 Elo+
Da Ji
Da Ji
AK4T5UK1
Da Ji
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 11L
1,379 Elo+
Party 1
Hachiman
Hachiman
dominikahoj
Hachiman
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 38L
1,061 Elo+
Party 1
Zeus
Zeus
lllKUKOlll
Zeus
Level 23
God Stats
9W - 22L
1,455 SR
Queue Stats
13W - 35L
1,094 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 3 / 3
7,529
579
2,986
10,177
10,070
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Shidington
King Arthur
11
0 / 4 / 0
7,255
558
4,431
9,671
5,278
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
8
1 / 7 / 0
7,416
570
2,134
8,225
3,007
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AK4T5UK1
Da Ji
12
5 / 1 / 8
9,689
745
8,894
7,172
2,813
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
dominikahoj
Hachiman
11
4 / 1 / 7
9,258
712
6,339
6,269
1,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 1 / 7
9,932
764
6,888
3,745
1,125
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
14
14
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AK4T5UK1
Da Ji
5
1
8
9
L
Ares
0
3
3
0.5
L
King Arthur
Shidington
King Arthur
0
4
0
0
W
Hachiman
dominikahoj
Hachiman
4
1
7
7.5
W
5
1
7
8.5
L
Nemesis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,551
Damage
22,121
28,073
Taken
17,186
18,355
Mitigated
5,695
2,004
Healing
5,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AK4T5UK1
Da Ji
8,894
2,329
0
694
7,172
2,813
0
635
6,537
0
23,968
L
Ares
2,986
553
0
350
10,177
10,070
0
2,670
7,507
11,544
0
L
King Arthur
Shidington
King Arthur
4,431
426
0
1,461
9,671
5,278
0
2,148
7,523
0
27,614
W
Hachiman
dominikahoj
Hachiman
6,339
3,548
1,086
2,184
6,269
1,757
336
1,557
4,712
0
18,083
W
6,888
294
765
607
3,745
1,125
169
1,420
2,325
36,719
0
L
Nemesis
2,134
543
0
193
8,225
3,007
0
2,543
5,682
0
5,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,200
Gold Earned
28,879
68
Minions Killed
130
3
Camps Cleared
5
614,847
Distance Traveled
661,696
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,689
745
29
2
3
258,990
2
L
Ares
7,529
579
20
2
1
224,678
0
L
King Arthur
7,255
558
44
3
2
232,466
6
W
Hachiman
9,258
712
24
2
1
204,875
2
W
Zeus
9,932
764
77
6
1
197,831
2
L
Nemesis
7,416
570
4
0
0
157,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role