Player Matchup

Merlin
Merlin
FredoMontana
Merlin
Level 89
God Stats
11W - 4L
1,816 SR
Queue Stats
66W - 61L
1,710 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JhonN2
Ah Muzen Cab
Level 113
God Stats
2W - 2L
1,821 SR
Queue Stats
39W - 37L
1,619 Elo+
Solo
Yemoja
Yemoja
cr34syb34r
Yemoja
Level 69
God Stats
3W - 2L
1,546 SR
Queue Stats
71W - 61L
1,619 Elo+
Solo
Team Averages
Level 90
1,728 SR
1,650 Elo+

VS

Team Averages
Level 119
1,639 SR
1,635 Elo+
King Arthur
King Arthur
Daavakiller
King Arthur
Level 86
God Stats
13W - 7L
1,677 SR
Queue Stats
63W - 57L
1,640 Elo+
Solo
Kukulkan
Kukulkan
OBJ Musik
Kukulkan
Level 125
God Stats
12W - 1L
1,758 SR
Queue Stats
93W - 79L
1,628 Elo+
Party 1
Ne Zha
Ne Zha
Objsimple
Ne Zha
Level 145
God Stats
2W - 1L
1,483 SR
Queue Stats
100W - 93L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
7 / 8 / 6
19,201
711
23,387
18,932
6,200
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
JhonN2
Ah Muzen Cab
17
5 / 9 / 7
17,685
655
21,036
20,480
7,245
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
cr34syb34r
Yemoja
16
2 / 6 / 9
16,178
599
14,326
23,249
21,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daavakiller
King Arthur
18
8 / 4 / 10
18,282
677
12,986
32,457
46,739
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
OBJ Musik
Kukulkan
20
6 / 4 / 11
18,587
688
18,342
16,569
4,867
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
Objsimple
Ne Zha
19
9 / 7 / 8
19,167
710
25,497
23,258
7,218
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
52
14
Kills
23
23
Deaths
15
22
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Daavakiller
King Arthur
8
4
10
3.25
L
Merlin
7
8
6
1.25
L
Ah Muzen Cab
JhonN2
Ah Muzen Cab
5
9
7
0.94
W
Kukulkan
OBJ Musik
Kukulkan
6
4
11
2.88
W
Ne Zha
Objsimple
Ne Zha
9
7
8
1.86
L
Yemoja
cr34syb34r
Yemoja
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,749
Damage
56,825
62,661
Taken
72,284
34,665
Mitigated
58,824
10,907
Healing
17,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Daavakiller
King Arthur
12,986
1,293
0
10,854
32,457
46,739
0
14,907
17,550
0
43,971
L
Merlin
23,387
419
0
838
18,932
6,200
266
1,673
17,259
89,978
0
L
Ah Muzen Cab
JhonN2
Ah Muzen Cab
21,036
7,673
0
4,218
20,480
7,245
2,805
8,096
12,384
0
62,054
W
Kukulkan
OBJ Musik
Kukulkan
18,342
821
0
472
16,569
4,867
184
11,737
4,832
115,638
0
W
Ne Zha
Objsimple
Ne Zha
25,497
5,447
0
6,016
23,258
7,218
947
12,207
11,051
0
77,741
L
Yemoja
cr34syb34r
Yemoja
14,326
1,528
3,428
2,423
23,249
21,220
466
9,415
13,608
37,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,064
Gold Earned
56,036
286
Minions Killed
343
8
Camps Cleared
15
1,324,565
Distance Traveled
1,433,282
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
18,282
677
72
3
3
497,979
0
L
Merlin
19,201
711
156
6
3
457,930
0
L
Ah Muzen Cab
17,685
655
88
3
3
408,788
0
W
Kukulkan
18,587
688
205
8
6
452,133
3
W
Ne Zha
19,167
710
66
2
6
483,170
4
L
Yemoja
16,178
599
42
2
2
457,847
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role