DIRT CHEAP - NA
The version with beads (Not slowed down) is provided under each category.
Ooooollooooruuuuun iiisss tthhheeee fffffiiiiirrrrssstttt ggggooooodddd ooofff tthhhheeee "Yoooooruuuubaaaaa" paaaaantheeeeoooooon, SMMMMIIIIITTTTEEEEE'ssss fooourrrteeeeenthhhh paaaaantheeeeoooooon. Hhhheeeeee iiiisssss gggoooooddd aaaaannnnddd ruuuuleeerrr oooooffff thhheee Heeeeeaaaaveeens... Heeee ennnnteeeers the Baaaaatttttleeeegroooounnnd ooooffff thhhheeeee gggooooddsss ttooooo quuuueeeelll thhhheeeee tuuuuurrrrrmmooooil beeetweeeen thhhhheeee ggggoooodddsss aaaaannnddd fffiiiinnaaaalllly uuuuunnniiiiitteee them... Steeeeeppp baaaaaaccckkk Zeeeeeeeuuuuussss, thheeeeerreee'ssss aaaa nnneeeewwww ruuuullleeeer ooooffff Olllllyyyymmmmppuuuuusss aaannndddd iiittt'ssss nooootttt Hooorruuusss... Aaaaaallsooooo heeeee'ssss liiiikkkkeee thrreeeee goooodddsss coooommmbiiiineeed iiinnntooo oooonnneee. Thhhreeee goooodddssss iiiissss betttteeerrr thaaannn threeee heeaaaads, oooorrrr beeettteeerr thaaaannn hoooowwweeevveeerrrr maaaannnyyyy heeeaaaaddddsss Raaaaavvvaannnaaa haaaasss.
Ooooolllloooooruuuuun iiiiissss aaaaaa maaaagiiiicaaaaaal AAAAADDDDCCCC. Muuuucccchhhh liiiikeeee Chrooooonnooooos wiiiittthhhh aaaaa fooocuuusss oooonnn atttaaaack speeeddd, buuuuut Oooolooooruuun haaaasss thhheeee aaaabiiiilliiiity tooo ccriiiiitttt. Chroooooonoooos goooottt noooothhiiiinn' oooon Ooooloooruuun. Heeeee shhhoooooulllddd beeeee plaaaaayeeed iiiin thhheeeee duuuoooo laaaannneee, pooosssiiibllly wiiiiithhh aaaaaa phhhhhyyyysssiiiicaaaall sssuuuuppppooort iiiiffff thhheeee teeeeeaaaammm coooommmmpppp caaaalllss foooor iiiiittt. Olllooorruuunnn caaaannn allllsoooo beee plaaaayeeddd iiinnn miidd.
Oooollloooruuun's paaasssiiiveee iiiisss "Tooooouuuuccchhhh oooooffff Faaaaaattteeee", whhhhhheeerrreeee uuuupooooonnnn reeeaaachhhinnnng 150 maaaagiiicaaaallll pooooweeeerrrr frrrooommm iiiiteeems, Ollloooruuunnns gaaaiins 15% crriiitiiiical hiiiittt chaaaaaancceeee (Theeeee oooonnlllyyyy maaaggeeee ttoooo criiiittt!). Heeeee ggaaainnnssss aaaaa furrrrrttthhheeerrrr 1% pppeeeerrrr 10 maaaagiiicaaalll poooowweeeer frrooommm ittteeemsss. Uuunnnliiiikkkeee aaaaa phhhyssiiicaaaalll AAAADDDDCCCC, Oooolloooruuunn's maaagiicaallll ccriiiitssss oooonnnlllyyyy doooo 50% innncreeeeaaaassseeeddd dddaaamaaageee (Aaaadddd Deeeeaaaathhhhbrrriiiinnnngeeer ttoooo hiiissss shhooopppp, Tiiiitaaannn-Fooorrrggeee).
With beads version.
Olorun is the first god of the "Yoruba" pantheon, SMITE's fourteenth pantheon. He is god and ruler of the Heavens, entering the Battlefield of the Gods to quell the turmoil between the gods and finally unite them. Step back Zeus, there's a new ruler of Olympus and it's not Horus. Also Olorun's like three gods combined into one. Three gods is better than three heads, or better than however many heads Ravana has.
Olorun is a magical ADC. Much like Chronos with a focus on attack speed, but Olorun has the ability to crit. Chronos got nothin' on Olorun. He should be played in the duo lane, possibly with a physical support if the team comp calls for it. Olorun could also be played in mid.
Olorun's passive is "Touch of Fate", where upon reaching 150 magical power from items, Olorun gains 15% critical hit chance (The only mage to crit!). He gains a further 1% per 10 magical power from items. Unlike a physical ADC, Olorun's magical crits only do a 50% increased damage as opposed to the physical's 200% (Add Deathbringer to his shop, Titan-Forge).
Liiiiiffeeesteeeaaaallll iiiissss veeeerrryyy heeeelpppfuuull, soooo Iiiii trrrryyyy tooooo ruuuuushhhh Baaaaannnnccroooooffffttt'ssss Taaaaallooooonnn ssiiiinnnceee iiittt woooorrrkksss weeellll wiiithhh Ooooloooruuun's paaaasssiiiveee. Huuuunttteeer'sss bleeeesssinnng iiiissss aaaa greeaaaattt staaaarrrtttiiinnnggg bleeesssinnng sssiiinnnceee thaaaatt atttaaackkk speeeddd cooooullld riiivaaalll Oooloooruuun'sss goddlllyyy miiight. Yooouuurrr staaarrrtttiiinnggg reeellliiicc iiiissss aaaattt thhhe diiiissscreeetiiiooonn oooffff yooouuuu aaannndddd yooouuuurrr suuuuppoooortttt, buuuutttt Iiiii suuuugggeesssttt sppriiiinnnttt.
Buuuiiillldiiiinnnggg aatttaaacckkk speeeddd iiisss prooobbbaabbblyyy thheee beeesssttt thiiinggg yooouuu coooullddd ddooo foooorrrr Ooolloooruuun iiiiffff yoooouuuu waaannnttt ttoooo ttaaakkee aaddvvaaantagge ooofff hhiiiissss passsiiiveee ttooo thhhe fuuullllest.
With beads.
Lifesteal is very helpful, so I try to rush Bancroft's Talon since it works well with Olorun's passive and provides ample lifesteal. Hunter's blessing is a great starting blessing since that attack speed could rival Olorun's godly might. Your starting relic is at the discretion of you and your support, but I suggest spring.
Building attack speed is probably the best thing you could do for Olorun if you want to take advantage of his passive to the fullest.
Y10 Tiny Trinket
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
Magi's Cloak
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.
Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Shoes of the Magi
Y10 Bancroft's Talon
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
Demonic Grip
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
Y10 Telkhines Ring
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
Hastened Ring
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Puuuutttttiiiinnngggg aaaaaa poooooiiinnnttt iiiiinnn "Fooooccuuuused Liiiighhhttt" iiiiisss goooooddd iiiifff yoooouuu waaaaannnnttt ttooo "Fooooocuuuusss" oooonnn pooookeeee aaaanddd waaaaavvveeee cleaaaar (Geeeeetttt iiiittt?). Ollloooruuunnn chhharrrggggessss aaaannn oooorrrbbb oooofff puuuureeee eennneerrrgyyy foooor uuuppp toooo 2 sseeeecooonnnds beefffooooreee fiiiriiinnng iiiittt. Aaaassss yooouuuu chaaarrrgggeee iiiittt, theee raaanngggeee innncreeaaasesss. Foooocuuuuseeedddd Llliiiiggghhhttt cccaaaannn Critiaaallllyyy Hiiiittt aaanddd prrrooovvviiiideee ssstttacccksss oooofff Ooovvveerrrfllloooowiiinng Diiiviiinnity.
Oollloooruuunnn'ssss seeeccooonnd aaabiilliity iiissss "Oooovvverflooowiiing Diiivinniiityyy". Aaassss iiiiffff heeee diiidnn'ttt neeeddd ttooo bbeeee moooreee diiviinnneee. Oooloooruuunnn gaaainnnsss atttaaackk speeeddd fooorrr aaa ffffeeewww seeecccondsss wwiiiithhh eevvverrryyyy bbasssiiic atttaacccks fueeelllinnggg hiiissss innneeerrr Sssuuunnn wiiittthhh ennneeerrgggyy. Duuurrriinnnggg thhheee buuufffff ooorrr 4 seeeconnndsss aaafffttterrr, Ooolloooruuun cannn rreeefiiireee thhhiiis abbiiliiity ttooo reeeaaasseee tthhheee suuuunn, wiiithhh hiiigghhherrr ammmooounnntttss ooofff thhheee sttaaaccckkk caauuusssinng thhheee suuuunnn ttooo fiiiirrreeee mmmmoorreee spoorrraatiically.
Ooollooorruuuunn'sss thhhhiiiirrddddd aaaabbbiillliiittyyy iiiissss "Cooonnnseeecraaatiiioooonn". Ooolloooruunnn eeexxpeeendddsss thhheee liiiggghhhttt wiiiithhhhiiiinnn hhhiiimmmseeelllfff, caaauusssiiinnnggg eneeemmiieesss tooo bbeee knnnooocckkkeeddd bbbaaacckkk aaaalooonnnggg wiiithhhh dddaaammmaaaggiiinnggg ttthheeemmm aaaannnddd slooowiiinnng theeemmm fooor 2 seeecooonddds. Aaaallliiiiesss wwwiiithhiinnn thhhiiis buuursssttt aaarreee kknnooockkkeedd baaaccckkk ttoooo, giiiivveeee thhheeee ruuullleeerr ooofff ttthhheeee heeeeaaaavveennsss soommeee spaaaacceee. Jjuuuusssttt kiiidddiiinnggg. Aaaallliiiiesss wiiithhhiinnn ttthhheee burrrssssttt arreee heeeaaalleeeddd oooveeerrr tiiimmmeee thaaaattt tiiiccckkkk eeevvveerrryyyy seeeccconnddd fooorrrr 5 seeeccooonnddsss.
Ooolllooorrruuunnn'sss uuullltttt iiiisss "Saaaanccctiifffiiiieeeddd Fiiieeelllddd", ttthhheee saaaammmmeeee uuullltttt Iiiii'mmmm cccuuurreeennntlllyyy ttrraaapppeeeddd iiiin. Oooloooruuunnn caaalllsss fooorrrttthh thhheee ttwwwooo oootthhherrr beeeinnnggsss thaaatttt maaakeee uuuppp hiiissss whhooolleee, Ooolllooduuummmaaarreee aaaaannnddd Oolloooofiii toooo creeaaatteee aaaaa laaarrrrgggeee aaarrrreaaaaa oooffff diiiviinnnee eeeneeerrgyyy thaaatttt dddiiissstooorrrtsss tttthhheee fffllooowww ooofff tiiimmmeee iiitttseeelllfff (Chhhrrroonnooosss muuussttt haaaattteee tthhhiiisss uuulllttt). Aaassss yooouuuu cccaaannn ssseeee ffrroommm thhhiiisss guuiiidddeee, aaaallll eeenneeemmiiieesss aaaarrreee aaaffeeecttteeddd bbbyyyy tttiiimmmeee diiiaaallattiiooonn, aaallll ooofff ttthhheeeiiir aaabbbiiilllitiiieesss aaannnddd eeevvveeennn thhheeemmmsellllvvvvesss mmmoovvviinnggg ssslooowwww. Ooolllooorrruuunnn hhiiimmmseeelllfff iiisss sssspeeedddd uuuuppp iiinnn ttthhheee fffiiield, wwwiiittthhh Fooocccuuusseeeddd Llliiigghhtttt chhhaaargggiiinnggg muuuuccchhh faaaasssttteerrr aaannnddd caaannnn bbeee sseeennnt muuuchhh furrttthheeerrr iiinnn tthhheee fiiieeelddd. Thhheeee uuulllttt ooonnllyyy laaaassttss 5 seeecooonddss. Iiiii ssstttiillll rreeeggreeettt nooottt pppiiickkiinngg uuppp beeeaaddds...
With beads.
Putting a point int "Focused Light" is good if you want to "Focus" on poke and wave clear (Get it?). Olorun charges an orb of pure energy for up to 2 seconds before firing it. As you charge it, the ranges increases. Focused Light can Critically Hit and provide stacks of Overflowing Divinity.
Olorun's second ability is "Overflowing Divinity". As if he didn't need to be more divine. Olorun gains attack speed for a few seconds with every basic attack fueling his inner Sun with energy. During the buff or four seconds after, Olorun can refire this ability to release the sun with higher amounts of the stacks causing the sun to fire more sporadically.
Olorun's third ability is "Consecration". Olorun expends the light within himself, causing enemies to be knocked back along with damaging them and slowly them for 2 seconds. Allies within this burst are knocked back too, give the ruler of the heavens some space. Just kidding. Allies within the burst are healed over time that ticks every second for 5 seconds.
Olorun's ult is "Sanctified Field", the same ult I'm currently trapped in. Olorun calls forth the two other beings that make up his whole, Olodumare and Olofi to create a large area of divine energy that distorts the flow of time itself (Chronos must hate this ult). As you can see from this guide, all enemies are affected by time dilatation, all of their abilities and even themselves moving slow. Olorun himself is sped up in the field, with Focused Light charging much faster and can be sent much further in the field. The ult only lasts 5 seconds. I still regret not picking up beads...
Oooollooooruuunnn shhhiiinnnesss wheeeennn heee'ssss aaaattt aaa dissstaaanceee frrooommm aaaa gggoooodd. Matttchhhuuuppss betweeeennn Ggooooddsss thaaaattt laaaccckkkk thhheee abbbiillliiityyy ttooo cllooooseee thheee ggaaappp beeettweeen theeemseelllvvessss aaannndd Olloooruuuun aaarreeee uuusuuuuaalllyyyy iiiinnnn faaaavoooorrr ooofff Ooollloooruuun.
Keeeepppp iiiinnnn miiiinnndddd Ooolloooruuun'ssss uuulllttt caaaannnn cooounnnteeerrr aaaa wiiiiddeeee vaarrriiietttyyy ooofff ggooodsss aaaannnnddd caaaannnn tuuurnnn thhheeee tiiiiidddeessss oooffff aaaaa teeaaammmmfiiggghht.
With beads.
Olorun shines when he's at a distance from a god. Matchups between Gods that lack the ability to close the gap between themselves and Olorun are usually in favor of Olorun.
Keep in mind Olorun's ult can counter a wide variety of gods and can turn the tides of a teamfight.
Ooollloooruuunnn iisss weeeaaaakkk ttoooo goooodsss thaaaat caaannnn cllloooseee thhheee gaaaapp. Keeeepppp annn eeeyyyeee ooonnnn thee junnnglleee iiff yooouuu seeeee aaannnyyy ooofff ttthhhesseee ggooodddsss coomminnggg.
AAaalllsooo hheee'sss weeaaaakkk tooo Aarraaachneee beeecaauuuseee sheee'ssss aaaa spiiideeerr aaannndd spppiiideerrs aaaarreeee scaaarrrryyy ttooo eeeveerryyyoooone eeeeveeennnnn ttthhheee ruuuulllleeerrr oooffff thhheee heeeavvvennns (Aaatttleaaasssttt shheee doooesn'ttt haaavvveee heeeerrrr oooolllddd ulltttt...).
With beads.
Olorun is weak to gods that can close the gap. Keep an eye on the jungle if you see any of these gods coming.
Also he's weak to Arachne because she's a spider and spiders are scary to everyone even the ruler of the heavens (At least she doesn't have her old ult...).