3 years ago
1
Patch 7.7
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Plūs Ültra - Unknown

This guide is to give you a general foundation to build off of. Understand my guides will be generic in build but these builds/guides will give you a general start. Thank you and hope it helps. You can follow me on twitch.tv/gplxys if you want to see me play these in-game.

Main Build
Build Section
Starting Build
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S8 Meditation Cloak Upgrade

S8 Meditation Cloak Upgrade

Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use. Cooldown - 120s.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Hand of the Gods

Hand of the Gods

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Notes

Depending on your playstyle you can either go "Sentinel's Gift" or "Benevolence" with Tier one (Glowing Emerald) of "Gauntlet of Thebes" at the beginning.

The reason I mainly choose "Benevolence" is for the passive heal it gives at its tier 1 form once you enter the lane.

The alternative is "Sentinel's Gift" for its protections which gives you the option to push and be more aggressive.

All supports should (not saying you have to be it's commonly recommended) build "Gauntlet of Thebes"

My general relic choice (currently) is either "Meditation" or "Horrific Emblem".

Meditation gives you great sustain in duo lane and enables you to sustain during a fight for both aggressive and defensive situations.

Horrific gives you the option to counter if the enemy duo pushes too far, and enables you to turn the fight or get their relics out of it.

The default start (currently as of 8.9) for consumables is 4 health or multi-pots and Hand of the Gods (HOG).

Finished Build
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S8 Meditation Cloak Upgrade

S8 Meditation Cloak Upgrade

Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use. Cooldown - 120s.

S8 Magic Shell Upgrade

S8 Magic Shell Upgrade

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 50% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.

Notes

Please understand this is a very generic build to use just to give you a good general start. Counter builds are a big part of the game but you need to understand the gods you are facing and whether they are physical or magical. Once you understand that, the game then changes and makes item choices very situational based upon the damage in the game. Also, these are the 5 relics I usually look at building when in-game (depending on what they have in their team).

Defensive Builds
Notes

These two builds will be the options I would generally go if you are facing more physical or magical. Hopefully, they will help you in the game!

Against Magical
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Notes

You can swap "Genji's Guard" for "Pestilence" if they have healing.

Against Physical
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Notes

If they are running double hunter you can pick up "Midguardian Mail" and "Hide of Nemean Lion". There are a lot of options to deal with physical builds typically because the generic team composition consists of 3 physical and 2 magical.

Leveling Order
Skills Section
Primary Order
Turn of Fate
Turn of Fate
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Ohm
Ohm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Remove Obstacles
Remove Obstacles
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Dharmic Pillars
Dharmic Pillars
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
More Aggressive w/ Ohm
Turn of Fate
Turn of Fate
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Ohm
Ohm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Remove Obstacles
Remove Obstacles
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Dharmic Pillars
Dharmic Pillars
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

If you want more lane clear typically max out "Remove Obstacles" if you want to be more aggressive early max out "Ohm" sooner.

Matchups
Gods Section
Strong Against
OdinNikeMulanGilgameshGuan YuKing ArthurAnubisThe MorriganBastetLokiThorTsukuyomiYmirCabrakanAthenaTerraIzanamiDanzaburouCharybdisTyrJormungandr
Notes

Ganesha is strongest against most of these gods because he can run through player-made walls with his 3 and his 2 can cancel invisibility if the enemy walks through your 2 cone. Also, anyone that has an animation where it makes their character immobile (Anubis ult, Mulan ult) makes them an easy target for Ganesha ult.

Balanced against
CamazotzNe ZhaSerqetMercuryCliodhnaFenrirHorusHerculesSun WukongAwilixPeleHun BatzDa JiApolloHou YiHachimanUllrChernobogAh PuchBaba YagaChang'eRaijinSolJanusHeraHe BoAgniTiamatVulcanMerlinRatatoskrSusanoAmaterasuBellonaCu ChulainnArtemisChironCupidHeimdallrJing WeiNeithSkadiAresChronosDiscordiaHadesKukulkanNoxNu WaScyllaThothBacchusGebKhepriKumbhakarnaKuzenboSobekYemoja
Notes

These gods are typically a good general matchup for Ganesha.

Weak against
ArachneBakasuraKaliNemesisRavanaSetThanatosAchillesErlang ShenOsirisVamanaAh Muzen CabAnhurCernunnosMedusaRamaXbalanqueAo KuangAphroditeBaron SamediEsetFreyaHelHeraMorgan Le FayOlorunPersephonePoseidonZeusZhong KuiArtioAtlasCerberusCthulhuFafnir
Notes

Typically anyone with excessive healing/execute/shred/passive crit or the ability to stick to Ganesha makes it very hard for him to play into those types of gods.