3 years ago
4
Patch 7.7
Player Avatar

Lunarium Gaming - EU

Nemisis is a aa/ ability based assassin focused on strong auto attack canceling and a great ult for getting rid of tanks protections or it can be used to continue her auto attack combo chain .

She has a good early game and a great mid/ late game

The main reason you can build her auto attack and ability based is because of her strong passive that give 7% power per basic attack (max 3 stacks) and her strong auto attack canceling that she can use to stack her passive quickly

Auto attack canceling for nem is simple you just cast an ability and auto attack as fast as you can if you can engage with her ult because is has a protection steal and continue her canceling and save your 3 for as long as you can for the extra hp from it

Shes great at diving solo tanks and backliners you can win any 1v1 if she has relics up, mainly there are 2 types of nem players the ones you go in kill one the main damage dealer and get out and after help out the rest of your team and the type of players that engage with there full team and use their ult to get rid of the tanks protections and continue from there. I prefer the solo dive tactic but you can also dive a backliner and use your ult on a tank to get their prots to be more tanky for when shes fighting the backliners.

Overall nem is a really good jg she can fit into most team comps (best for dive comps) her great damage and great survivability makes her one of the best jg this meta.

*I will update it when necessary

Patch 8.1

Main Build
Build Section
Auto attack build start
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Hand of the Gods

Hand of the Gods

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Notes

I like build boots first on auto attack nem you can also start t1 stone cutting but i think rushing boots is better with manikins .

Finished Build
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Notes

If you need anti heal swap out gins for toxic blade and sell boots for more % pen or defence if needed , this build is great for any 1v1 fight and big team fights .

Mixed build start
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Hand of the Gods

Hand of the Gods

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Notes

Not rushing boots here is better because you dont need the attack speed that quick and you can stay out longer from bumbas healing .

Finished build
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Notes

This build is great for killing one backliner/ tank but isnt that good in 5v5 team fights, you can still make it work but it will be harder than the full auto attack build .

Items that work great on nem

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Leveling Order
Skills Section
Leveling order 1
Swift Vengeance
Swift Vengeance
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Slice and Dice
Slice and Dice
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Retribution
Retribution
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Divine Judgement
Divine Judgement
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Leveling order 2
Swift Vengeance
Swift Vengeance
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Slice and Dice
Slice and Dice
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Retribution
Retribution
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Divine Judgement
Divine Judgement
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

I prefer leveling my 3 first because it has a lot of hp in the early game and is has a 50% damage reflect, for more aggressive players i would recommend leveling your 2 but i think the extra hp you get from the 3 is just too good early game