![Conduit Gem](https://static.smite.guru/i/items/19677.jpg)
Conduit Gem
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
![Lost Artifact](https://static.smite.guru/i/items/9860.jpg)
Lost Artifact
![Multi Potion](https://static.smite.guru/i/items/9804.jpg)
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
![Multi Potion](https://static.smite.guru/i/items/9804.jpg)
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
![Mana Potion](https://static.smite.guru/i/items/7622.jpg)
Mana Potion
This consumable heals 150 Mana over 25 seconds.
![Mana Potion](https://static.smite.guru/i/items/7622.jpg)
Mana Potion
This consumable heals 150 Mana over 25 seconds.
![](https://static.smite.guru/i/items/undefined.jpg)
![](https://static.smite.guru/i/items/undefined.jpg)
![Gem of Focus](https://static.smite.guru/i/items/19679.jpg)
Gem of Focus
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
![Chronos' Pendant](https://static.smite.guru/i/items/7784.jpg)
Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
![Shoes of Focus](https://static.smite.guru/i/items/9634.jpg)
Shoes of Focus
![Y10 Spear of the Magus](https://static.smite.guru/i/items/18180.jpg)
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
![Y10 Soul Gem](https://static.smite.guru/i/items/15582.jpg)
Y10 Soul Gem
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
![Rod of Tahuti](https://static.smite.guru/i/items/7600.jpg)
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
![](https://static.smite.guru/i/items/undefined.jpg)
![](https://static.smite.guru/i/items/undefined.jpg)
![Decay (Restoration)](https://static.smite.guru/i/champions/abilities/hel_1.jpg)
![Hinder (Cleanse)](https://static.smite.guru/i/champions/abilities/hel_2.jpg)
![Repulse (Inspire)](https://static.smite.guru/i/champions/abilities/hel_3.jpg)
![Switch Stances (Light)](https://static.smite.guru/i/champions/abilities/hel_4.jpg)