4 years ago
2
Patch 7.3
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Team Silence GG - Unknown

Poseidon will suffer early from mana issues so be conservative and try not to fight and or dump abilities early on before getting your MP5 online. Poseidon is incredibly good at farming very quickly due to his extremely high movement speed and incredible wave and camp clear, make sure to use this to your advantage and try to get a lead early ; you can also feel relatively safe to invade the enemy jungle as you have decent self peel as well as your movement speed to get away. Going into the mid game try to follow your jungle around the map for ganks and force fights around objectives as your team fight presence is what makes Poseidon so good. Try to bait actives with your team before using your ultimate as it is very easy to beads and or aegis out of, the ult can also be used to get actives and have your team re-engage for the clean up. Max your 1 first, then your 2, then your 3, and ult whenever you can.

Builds
Build Section
Notes

The Cursed Orb will actually be a Doom Orb, for some reason SmiteGuru doesn't have that as an available item to put into the builder :/ In the final build you can sell boots for Soul Gem, that's why there is 7 items. I have also listed some situational items which will be game dependent and I sadly can't say exactly when to get them unless they have healing in which case you will want either a divine ruin and or a toxic blade, build those items early if they do have healing and tailor the build from there.

Start
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Standard End Build
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Situational Items

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Untitled Skills Section
Skills Section
Untitled Skill Leveling
Tidal Surge
Tidal Surge
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trident
Trident
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Whirlpool
Whirlpool
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Release the Kraken!
Release the Kraken!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
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20