4 years ago
2
Patch 7.7
Player Avatar

Grunt Lyfe - NA

Tank Ao, ranked 3s meta
Build Section
Notes

Animosity at 17 is one of the biggest spikes in all of tanky characters, damage spike is insane especially when Ao Kuang has the fastest auto hit chain in the game. Before that, tank Ao relies on his base damage from his 2, his early pen from pythags, and a execute that if you have competent team members will be online fairly often. He also relies on his allies, a preferable mage or adc in the back to deal out massive damage and an aditional front liner to rush and push in or peel along side him. I personally recomend Tanky Ao in a double frontline setting, and have won 17/18 games with this method.

Benevolence passive gold per 5 and xp per 5 will usually keep you on par or above your teammates who are gaining the extra xp per wave in joust. Late game animosity turns tanky ao into an auto attack menace. Even with low attack speed build, his basic attack chain is so fast that it applies animosity almost 1.75x faster than most other magical characters that do not double proc (base attack speed wise). Animosity late allows potential shred of gods, tower, phoenix, joust's fire giant, and even titan. Yes this procs on titan because of balance. It is the #1 lvl 17 power spike (considering its only competition is war flags not much ik) and it is noticeable.

For boots I suppose shoes of magi are I suppose optional. The extra base damage is very important for early pressure and damage with an assassinesk tank mage. It can be substituted for cooldown shoes, however reinforced grieves as strong as they are, should be a last resort as the early extra damage on dragons and Aos 3 is very important for poke and buff contention pressure. The lifesteal from Magi makes a noticable difference after the purchase of pythags vs if you do not have it.

Gaunlet of Thebes. The best defensive option item in the game. Once stacked it gives 50 of each protection, and 10 of each protection to all allies within the radius including yourself. 60 of each prot, 300 health, 15 hp5 even. All of these stats are amazing and if you build it second it should be stacked unless extreme circumstances occur or you are clearing waves which hopefully, when running tank ao, you do not have to be the designated lane clear for your team.

Pythagprem's Piece. This item is a big power spike for not only you but your team aswell. Primarily built for the 10% pen and the Wopping 200 health synergy with animosity and fal, it is an amazing power and lifesteal item. Provides 70 power for the buyer, 10% pen, 24% lifesteal, and extra 200 health bulk. Giving your allies an additional 30 magical power and 20 physical power is quite powerful along side the extra gold and protections you are already giving them from Thebes and Benevolence. This item is in my opinion strong enough to be "required" but it also fills the first flex pick spot of the build. I would personally Try to work this item in regardless unless you skipped it early and are able to flex build into damage late. Regardless even for full tank builds where you cannot build it and opt to go into more defense building penetration as a substitute would be ideal. Down below are items that can fill the Third Slot role in certain situations. (also magical pen helps with further items such as pridwin and animosity but again in general amazing item)

Stone of fall is practically mandatory, 4th item is around the perfect time for it (this counts starter as 6th), as base defenses fall off nearing 4th-5th full item slots (not starter) and raw mitigations come online with the higher power scaling and more items as the game progresses. Stone of fal is an amazing item, if you are able to auto attack. 12% Raw mtgs, 150 health, 30 magical power, 30 of each protection, and 20%ccr when passive is fully up. This item has is easy to proc with quick attack chains from Ao. It supplies Ao with all the stats he wants besides perhaps cooldown, which in theory should be resolved by the next build slot. The only time i would not build this item is if you cannot auto attack any gods on the enemy team because you have fallen that far behind or because of team comp. Falling behind 12% mtg of 100% health bursted is both helpful in stat wise however if there are items such as spirit robe, winged, cloak of magi, ect. that can save your life go for them. In cases where you cannot auto attack based on team comp, then im assuming they picked into you and your build path should be adjusted sooner than 4th item more or less.

This is the flexiest spot in the entire build. Entirely depends on what stage in the game you are at. More than likely before finishing this item you will have hit level 17 or so. This slot i personally use for either cooldown or power and attack speed. Pridwin is not the first item you think of with Ao ult, however his drop down burst with ult dmg + pridwin pop is very effective. Should an enemy beads your ult you also can easily secure a kill with a slow into pridwin pop or Jump into pridwin pop + further abilities. Gives Solid mixed prots and a decent sized shield as well. But most importantly 20% cdr which up until this point was lacking for the build. Pridwin is my go to choice item i list, primarily because for attack speed, Usually with a 2 front line comp including yourself and another diveieresk character, the ally will have talisman of energy or your in a position where your base auto attack chain suffices. Pridwin being the flexiest also means that I tend to have quite a few options below, including power, auto attack speed, ect. This will have its own section

Primary Build Path

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Replaced/Substituted Items
Pythag Replacements

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Notes

Item varries depending on the threat you are facing obviously

Winged for slows, magic prots, and ccr. High health too for a low low price.

Witch for out of hand adcs/ multiple phys attack speed characters. It also is good if looking to add more cdr in your build in general. This item is amazing and is one of the reasons midgaurdian mail is now one of if not the worst item in the game.

Toxic if you can get autos in against healers and heal comps. This is the ideal antiheal item outside of Tainted Steal for a tank Ao build. It also provides 15 flat pen and 30% Attack speed which makes it very usefull with animosity and a very solid replacement option for pythag's!

Pesti and Contagion are last resorts for anti heal, its if you need the tankier options if your getting pushed back hard. Aos base damage will make up for the others due to movement and cheap cost, however if being rolled by phys or magical characters when your opponents have heals/healers these may be a better pick up. However should you be that aware of a healing comp from the get go tainted steal is probably a better option.

Breastplate is primarily here for those that are pushed back into being an Ult bot early, that or they desire/need the cooldown for some reason. (That being said i believe Witch blade does as good of a job for less in alot of physical defensive situations and for cooldown. Slightly less for a lower cods and a strong passive, all in all cost benefit I believe breastplate is the worst cooldown defensive option on this list)

Spirit robe is imo the better cooldown option due to its mixed prots and %mtg passive which compliments stone of fal passive. Should you be looking at cooldown instead at this stage in the game I suggest spirit robe over breastplate unless you specifically need the extra 10% cooldown or need the early phys protections.

Pridwin Replacements

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Notes

This section is hectic... Many different options based on where you are at in the game. Lets break it down!

Toxic Blade, amazing for animosity giving 15 pen and 30% ATTACK SPEED! Even if the only heal on enemy team is lifesteal never underestimate the power of antiheal. The movement speed and health are also insane stats that it gives on top of its already Bonkers numbers. Oh and did i mention its cheap? Get your speedpot/animosity that much faster if the game is dragging on :)

Telkeins is a tough one. By this point should you have animosity and you followed the build to this point, your power should be around 185 from items. 285 upon building telkeins. This only gives you an additional 50 or so power per auto. 52.75 non reduced. However on top of animosity the number of additional dmg per auto increases by 115-123. So total wise an additional 165 damage or so (pre mtg) per auto if you followed the exact build path. That in addition to the extra 25% attack speed makes this item a force to be reckoned with. essentially increasing your auto attack damage by 25-33%!

Ethereal staff is a bulky variant, compliments animosity well and deals %health on target. A tank Ao running in and out enjoys this item quite a bit. Ao has always enjoyed %dmg builds in the past, this is no exception. The aditional health, stolen health, power, and ccr is all amazing bonus', however should you be looking to more so abuse earlier items i do believe there are better options, this item however though it doesnt synergize specifically with the rest of the build, allows more dmg to tanks, more dmg to Aos abilities, and is better if you build more cooldown.

Spirit robe as stated earlier is insanely powerful cooldown and mixed protections item. Pairs well with stone of fal for %mitigations! ccr and cdr are already insanely powerful stats and it has both. All in all a adequate flex last item should you need to go more defensive and shift into more utility ult Ao!

Winged/witch blade. Situational cheap flex items. Promotes finishing these items for final fights/right after or before animosity. These items are as needed based on situations. Also not bad to pick them up late if you didnt early and just want the powerful items at a cheap price. Also promotes speedpot purchase and selling boots for last item if you are in a drawn out game.

Rod of Tahuti. I recommend this if you are running a lead. A powerful item regardless of circumstance. Even on tank Ao should you follow the build path up till this point after building rod you would have 325 power. Giving an additional 81% power against lower targets. This item is perfect for getting low targets into execute threshold in general. Primarily would opt to pic this up vs tanks to finish them off as their 50% health last much longer than squishys (not that its bad against squishys however you will tend to not have to execute them with this). 10 flat pen is very solid and 140 power is ridiculous. One of the better items in the game. This item also compliments Telkeins ring and animosity pen wise, telkeins for extra autto dmg w/attackspeed. This item also used to augment animosity, however I do not know if that is still the case. All in all a powerful flex item that can help you end games.

Boots Replacement/7th slot

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Notes

Less breakdown here due to my in depth discussion on most of these items earlier The order isnt specific however the middle items to the groups (telkeins and etheral fall into the transitional/in between these categorys section)

Attack Speed items: In case you did not already purchase attack speed in your build i do suggest to build it here to augment animosity burst damage. Telkeins or toxic are my preference, however Talisman is very solid team item that provides very good stats, however if you have a warrior or tanky assassin on your team it would more than likely be a better purchase for them rather than you.

Power/Dmg augmentation: Already listed numbers above for telkeins and rod, they augment your power to a considerable degree allowing you to have another power spike after animosity at 17. Should you be in a more defensive hit and run position rather than auto attack, I suggest rod or ethereal.

Defense and Cooldown: Spirit robes %mtg passive is nuts, 10% cooldown for faster ult and abilities is very valuable. Mantle of discord passive is very situational in joust, however it is also very useful for diving and finishing a execute and getting out. The mixed prots and 10% cooldown again are very valuable. Pridwin again as listed above gives very powerful stats, a very powerful passive, and is overall a great defense item that gives dmg and most importantly a slow to allow you to stick to a target and auto attack them to death!

Alternate starter items
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Notes

These are the only real alt starters i consider including their paths.

Tainted steel and breastplate are insane items. Early anti heal against heal comps is super effective, allowing you to transition into a tanky antihealer. It stacks with Toxic aswell so say hi to 60% reduced healing early and 90% late! The protections and power on breastplate already make it one of the best starter items in general to the point where solo laners complain about it (and since this is a solo lane esk tanky bruiser build stands to reason its also good here).

Sentinels gift's sustain is big, the extra mana is super helpful on Ao. Extra gold aswell keeps you on par with benevolence start as well! Sentinel's embrace passive is just strong, in 3s you gain anywhere from 50-33 mixed prots and 200 health. And on top of that its a level 17 spike item, so you can gain advantage on enemys building lvl 20 starters and also augment a lead sooner.

Deaths toll and Deaths embrace healing is still broken levels of healing. With tank Ao (as followed by build above - animosity) 2% of hp ends up being around 50-57 an auto in number. Along side auto attack speed you can reset off of camps, waves, or even run at enemies while stacking your fal. Fal + Embrace is a very powerful combo alone, and add livesteal on top of it you can reset, box, and heal constantly making you an absolute nuisance.

This is where the items get more niche. Warding Sigil and Old Guard are mainly there for %dmg reduction to compliment items like fal and spirit robe (maybe onihunters even if it suits your fancy) Situational and honestly would prefer Embrace or Animosity however is a fun pickup and a relevant one aswell.

Manakins scepter and Hidden blade. Now this is hella niche. This is if you want ao burst on bulkier boxier ao. Hidden blade does almost animosity damage not really autowise, while giving 5% damage reduction. Compliments fal overall however it does not provide attackspeed so it loses synergy there. However stealth bursting as a tank is very potent overall. Situational? yes, however if you are running this, along side ethereal, it does allow you to get to execute threshold that much faster, can help clean up certain fights or promote certain ganks. Niche yes however definitely has its aplications. (also manakins helps box early and augments dmg while using your 2 so you essentially get a solid dmg buff early, however with flat dmg reduction off less of a tank option now so ive been building it much less, plus jungle heal buff shouldnt matter much for joust)

Its Bumbas. Its always strong. Oh its a jungler item normally? Well it gives 300 health, 200 mana, 10 pen, 20% CDR, and even restores health and shortens cooldowns. 300 health, %heal, 20%CDR... Sounds like a tank item to me ill take it. Oh and there are bonus stats too? Dope had me at the already listed stats but i guess ill take them too.

Alternate Main Build Items
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Traveler's Cloak

Traveler's Cloak

+40
Physical Protection
+10
Magical Protection
+125
Health

Notes

For sake of saving me time ill only go on to explain the items not previously found in the document!

Specral Armor... They have crit. Simple enough this item is insane 60%reduction of crit dmg. IDK WHY PPL DONT BUILD THIS MORE IN DIAMOND ALONE LET ALONE IN GENERAL. Good item, deals with crit.

Mail of Renewal. For jours niche, strong yet long cooldown all things considered. Then again its a reset assister for your team in an item. Mixed prots are good, hp is great, passive is the reason you build it. Protections passive can occur while heal is on cooldown. Can be up to 40 of each prot, pairs well with tank Ao, in theory can replace thebes if you really want to, id imagine it going along side thebes more often than not.

Hide of the Urchin... 2nd best defense item in the game after thebes for mixed prots/price cost. Takes a long while to stack in joust alot of the time, especially with a stalematey game. Its a thebes alternative usually, however id rather go with the guarantee from thebes personally. In hyper aggressive games or stomps its a great pickup obviously.

Stone of Gaia is here cause knockups. 400 healths and %heal base and %heal on knockup comes up more than youd think. Always in addition to defense never a replacement. 400 health also augments animosity late which is cool.

Void stone is pretty rough. Imo great item, however 10% defense reduction could just be %pen or flat pen w/ more health with pythags, less health but flat pen and attack speed with toxic. If you need the magic defense that much it works however its not my first or second choice for that matter.

Lonos is a last itch we are getting rolled item imo. Perfect for if you are stuck being an ult bot. That being said i have never built it or been forced into the situation to have to build it. On paper it seems solid enough, however if you are pushed into building this, then your base damage, and power overall take a huge hit and your impact falls off dramatically. I suggest only building this if there is no other real choice, but prove me wrong and pop off with it i guess. In theory its just neg 20% and since you rely on base dmg especially from your 2, late shred/attackspeed dmg, and animosity it really just leaves your late game with ults on paper.

The rest of these items ive listed previously in the document. Besides that Talisman of energy was listed briefly however I suggest this as the alternative to void stone as it helps late game potential more overall. Thats my hot take on that matter. The rest of these items are all also strong and to be build where/when needed at your discretion.

Actives

S8 Magic Shell Upgrade

S8 Magic Shell Upgrade

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 50% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.

z* Sundering Spear Upgrade

z* Sundering Spear Upgrade

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage, destroying any shields, and increasing their damage taken by 20% for 5s. Cooldown - 110s.

S8 Phantom Veil Upgrade

S8 Phantom Veil Upgrade

Using this item allows you and allied gods within 35 units to pass through players and player made objects for 10s. It also provides a 15% Damage Mitigation Buff for 5s. Cooldown - 150s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Notes

Should be obvious but uhhh... Actives are game dependent. Situation dependent. Also obviously should you need relics more often, relic dagger is not a bad pickup. Cheap, has cdr, 7% movement speed, and 350 health to augment late game animosity.

Dont build
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Notes

Witch Blade does its job just as well, with more/better stats. 10%cdr and 7% on better midgaurd mail. Please let this be a PSA! (auto attackspeed slow no longer stacks, hence making this item irrelevant. Also witch if it couldnt get better from those stats, also is 250 gold cheaper...)