22 days ago
40
Patch 7.7
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MyLovelies - NA

I have 18k+ Worshipers on Nox. This is my guide.

I rush cooldown and am able to use my combo every 5-7 seconds depending on Chronos Pendant Passive. It works for me, and it allows me to not only get kills, but support my teammates with the silence and root. 4 seconds of staggered CC will also help (sans diminishing returns).

If you have questions or need help you can find me on Twitter.com/IzanamiGG or on Discord at Izanami#5099

My personal Discord if you are looking for help/people to play with and you can self promote streams and giveaways - discord.gg/CXgvmGD

CDR/Damage
Build Section
Notes

Cooldown and Power w/ Penetration.

You can swap out Rod of Tahuti for Obsidian Shard if you need more penetration. Or swap out Deso for Divine if they have healing. Entirely up to you and your play style.

Full Build
Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+85
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Brilliance which provides 70% Uncapped Cooldown Reduction, decaying to 40% Uncapped Cooldown Reduction over 6s. Uncapped Cooldown Reduction overrides normal Cooldown Reduction. At the end of the 6s you lose Myrddin's Brilliance. This can only occur once every 45s.

Notes

Cooldown to spam abilities.

Glass Cannon
Evolved Charon's Coin

Evolved Charon's Coin

+70
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Notes

I'd get Charon's coin earlier I was just too lazy to move shit around.

Tank - Support - Full
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+20
Magical Power
+50
Physical Protection
+200
Health

AURA - Enemy gods within 55 units have their Physical Power reduced by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Notes

Can swap to relic dagger if you'd like. Or something else, anti heal if needed.

Leveling Order
Skills Section
Built Order Preferred
Shadow Lock
Shadow Lock
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Siphon Darkness
Siphon Darkness
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Shadow Step
Shadow Step
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Night Terror
Night Terror
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong/Weak
Gods Section
Nox is Strong Against
TyrHerculesHadesYmirArtio
Notes

Nox is strong against Gods with displacement since she can silence their abilities and aid in herself or her teammates in escaping.

Nox is Weak Against
GebChironHelCabrakan
Notes

Nox is weak against Gods with a Cleanse and Gods who are immune to Roots.

Nox Works Well With
AthenaKumbhakarnaThorScyllaTerraKhepri
Notes

Gods with grabs/pulls/taunts allow Nox to have easy setup for her combo.