7 months ago
1
Patch 11.1
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Inuit Esports - Unknown

Hello and welcome to my first build post!

My name is Loki Fox and I cook builds, hence ChefLokiFox!

I am not going to make full on guide, but a build that is specifically tailored for the god is intended to.

I will make pointers why I chose those items and go through indepth what makes the god special.

My item choices will empower the special thing about the god.

I will start with ability choices I usually make and why I chose those, but it is up to you, who tries these builds, which abilities you want to start with.

From here on I will call the builds for Recipes

I hope you will like the Recipes. I will tell you that some of them looks like they don't make any sense, but they work.

Without further ado. Let's start the recipe of "Slap harder than Heimdall's yeet! HECK!!! Harder than Buddha's palm!".

Skills
Skills Section
Starting level 1
Transgressor's Fate
Transgressor's Fate
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Vengeful Assault
Vengeful Assault
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Suppress the Insolent
Suppress the Insolent
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Calydonian Boar
Calydonian Boar
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Starting level 3-5
Transgressor's Fate
Transgressor's Fate
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Vengeful Assault
Vengeful Assault
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Suppress the Insolent
Suppress the Insolent
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Calydonian Boar
Calydonian Boar
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Notes

Starting of with the skills.

Still Target (Passive) Artemis deals increased damage with basic attacks to the targets that are affected by Crowd Controll. 15% to gods and 30% to minions and Jungle mobs. This is the thing that makes Artemis special to other gods, but not the only thing that makes her special. She has 3 CC in her kits.

Transgressor's Fate (A1, CC) vacuums and roots when standing near it.

Vengeful Assault (A2) gives Artemis attack speed and movement speed buff. At late game with the main build, not the variant, if you hit your basics, it will never turn off until there are no more gods in the area to hit. You will be spamming A2 a lot while shooting basics.

Supress the Insolent (A3, CC) damages and slows enemies and is Artemis' main damage early game. When utilized properly, you can take a big chunk of the enemy's health if done correctly later game.

Calydonian Boar (Ult, CC) stuns enemies, which gives you time to do your damage.

TIP: If you you want to deal damage with Ult, just don't use other abilities right after they get stunned. If you time your abilities to extend the duration CC to make the Passive to deal lot more damage.

There are 2 variants of skill progressions I use. The starting level 1 variant I use at conquest. Getting A1 earlier than A2 and no skip. The starting variant One with a skip at level 8 and get A3 and Ult at the same time at level 9.

Now Lets get to the fun stuff!!

The Recipe
Build Section
Notes

I will not put the pots and wards in the build since we mainly focus on the main items and variation of the build

Starting items
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Notes

These are the item I typically start with along with pots.

The finished dish (Main items)
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Notes

Let me explain why I chose those items:

Death's temper has 30% attack speed in it's stats and gives up to 35% increased basic attack damage and will be the only attack speed item in the main items. Artemis Attack speed will be at 1.56 when not using her A2 and with her A2, her Attack speed will be at 2.32. Her Attack speed can be capped with Entangled Wings, but I usually pick Blink over Heavenly Wings since the Blink Ult Combo is more reliable to slap them away from the existence.

Soul Eater has CDR, Lifesteal, % Phys Pen and Ability Lifesteal when fully stacked and evolved. Good way to heal yourself in 2 ways.

Hydra's Lacement has CDR, % Phys Pen, MP5 pr Missing Mana and gives Additional 30% Basic Attack Damage which goes really well with her Passive.

Fail-Not has CDR, % Phys Pen, Crit Chance and Additional 20% Crit chance which caps Crit chance at finished items. This item caps CDR.

Rage has 45% Crit Chance when evolved, which makes the next item funny along with 40% CDR.

Depending on which mode I'm playing at, I pick Rage first over Fail-Not and I don't buy any items until I reach the required gold to buy Rage or Fail-Not since it throws the enemies off, so they don't buy Spectral.

Malicious Deathbringer boosts Crit Damage with 25% and sets the Crit Chance up to 90% that can be capped when using Ult. That wasn't the fun part. The fun part of the item is that every Crit damage it reduces all Non-Ultimate Abilities by 1 Second. Here you will be spamming your A2 since it will be available again before the Ability Duration has run out. A2 can be active as long as you have mana and enemy gods around. Heck if you want, you can ROOT, HIT, RUN and REPEAT the tanks, but remember the CC Diminishing Return.

That was the main items, but next stop is the variant of the recipe.

The Variant
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Notes

The variant I only use when there is a high chance that the enemies will have Spectral Armor.

It deals less damage, but still slaps hard.

In the Variant I chose Dominance and Titan's Bane to boost up the Pen for both Basic Attacks and Ability Damage.

That's everything and I hope you like the Recipe that I made specifically for Artemis.

Next stop is Mulan, this one is abit weird and not your typical every day Mulan build.

Ping me in Discord server if you are in need of another Recipe. If I haven't made the Recipe for the god you ask for. I can make it in no time.