CrimsonxTide - Unknown
I've tried this on danzo as well and it was amazing
Death's Toll
PASSIVE - Hitting an enemy with a Basic Attack restores 8 Health and 4 Mana. Basic Attacks that hit all enemies in melee range restore 4 Health and 2 Mana on every enemy after the first.
*Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
The Executioner
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Dominance
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Demon Blade
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Sell toll for DeathBringer, I suggest glyphing into ferocious executioner but if you need anti heal then try envenomed DeathBringer. I never really had to worry about tanks but it'll kill squishy's quicker at least.
Honestly it doesn't matter how you level them up, as long as spike and capsize are maxed first
For the most part you can avoid everyone's ult with your 3 or ult but ever since they nerfed her move speed in ult it's more for avoiding CC than running, tho the little amount you get from it helps, her 3 is simply just invulnerability but if it ain't amped then they'll catch you pretty easily