![](https://static.smite.guru/i/items/undefined.jpg)
![Assassin's Blessing](https://static.smite.guru/i/items/15486.jpg)
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
![Mace](https://static.smite.guru/i/items/7827.jpg)
Mace
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Mana Potion](https://static.smite.guru/i/items/7622.jpg)
Mana Potion
This consumable heals 150 Mana over 25 seconds.
![](https://static.smite.guru/i/items/undefined.jpg)
Most power for the start of the game, take 3 at lvl1, clear speed with your mid then DO NOT USE YOUR ABILITY ON BACK XP, save it for blue buff for the fastest clear. Draw the minions to the edge of the camp for the faster time to lvl2 then check your enemy jungler. If they aren't 2 by 1:00 on the clock, do totem before heading to mid camps. This is one less thing for your solo to worry about and good mana sustain for you. If you really want to focus on early kills, ignore totem and look for the lvl2 blink onto the enemy mid, which you can do very easily with your 3 and worst comes to worst, you can force a relic out of them to regank later
![](https://static.smite.guru/i/items/undefined.jpg)
![Jotunn's Wrath](https://static.smite.guru/i/items/7904.jpg)
Jotunn's Wrath
![Hydra's Lament](https://static.smite.guru/i/items/8550.jpg)
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
By this point you're basically a wrecking ball, using the combo of ult-AA-3-AA-2-AA-1 will kill most squishies and the stun off the 3 helps on locking down targets, so even if they do escape the damage that you've already done through an ult, 2 AAs with Hydras and the 3 stun will force them to back off
![](https://static.smite.guru/i/items/undefined.jpg)
![OLD Shifter's Shield](https://static.smite.guru/i/items/8549.jpg)
OLD Shifter's Shield
PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.
![Y10 Bloodforge](https://static.smite.guru/i/items/9236.jpg)
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
![](https://static.smite.guru/i/items/undefined.jpg)
![The Sledge](https://static.smite.guru/i/items/12677.jpg)
The Sledge
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.
![Arondight](https://static.smite.guru/i/items/17356.jpg)
Arondight
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
![Mantle of Discord](https://static.smite.guru/i/items/12666.jpg)
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
These are what you'll want to look to in order to finish your build and be as relevant in the late game as possible. You'll want to pick up definitely one of either Crusher or Brawler's, then either Mantle or Arondight, depending on if you're dying a lot. To round off, Bloodforge if you're trading 1 for 1 too much, Masamune if your team is dying too quickly and you need to live a bit longer and Shifter's for a bit of both. REMEMBER ELIXIR OF SPEED WORK WITH ACORN SO YOU DON'T HAVE TO SELL
![](https://static.smite.guru/i/items/undefined.jpg)
![Jotunn's Wrath](https://static.smite.guru/i/items/7904.jpg)
Jotunn's Wrath
![Hydra's Lament](https://static.smite.guru/i/items/8550.jpg)
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
![The Sledge](https://static.smite.guru/i/items/12677.jpg)
The Sledge
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.
![Mantle of Discord](https://static.smite.guru/i/items/12666.jpg)
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
![Y10 Bloodforge](https://static.smite.guru/i/items/9236.jpg)
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
![Dart](https://static.smite.guru/i/champions/abilities/ratatoskr_1.jpg)
![Flurry](https://static.smite.guru/i/champions/abilities/ratatoskr_2.jpg)
![Acorn Blast](https://static.smite.guru/i/champions/abilities/ratatoskr_3.jpg)
![Through the Cosmos](https://static.smite.guru/i/champions/abilities/ratatoskr_4.jpg)
Take 2 points in Flurry for the fast clear to rush to T3 Acorn
Most of these you will win solely because you spike in power a lot earlier, so you can basically win the game before they seriously come online
These are the gods that will try and do what you're trying to achieve: snowball early and win the game before the late-based carries come online.