3 years ago
2
Patch 7.7
Player Avatar

Council Of Cùm - NA

Intro:

Hi, to start this guide off I'd like to say that I'm trash, every ranked game I played I lost, and I play the game for fun.
I've been experimenting with Arachne support and it starts to look more and more viable; I'm posting this guide in hopes that others will try it and improve on my build. The build has two noticeable power spikes, when you build golden blade and some protections, and when you build animosity.

Also, chibi da ji when?

Main Build
Build Section
Notes

THE GOAL:

The build is focused around survival and utility, the damage comes late game from your HP pool.


TO HAVE A PROPER START:

The moment you spawn put a web at speed, and the large harpy camp behind it, then run into duos and put a web in the middle so it triggers when the minions come, run back to purple and help your carry, this will put you at level 2 and by the time you are in lane you will have your 3 and your 2, which lets you take out the enemy ADC on start. This method doesn't inhibit your solo, jg, or carry, all will reach level 2 just like they did before.

KEY NOTES:

No boots, yes, no boots ever, your movement speed will come from other items that you will rush.

HOW TO PLAY:

Make sure that you jungle often, go for oracles, the small camp near damage, and if able steal the enemy camps, this will put you online faster.

If playing with randos, throw your webs at the enemy, be passive, don't take too much damage early, you are already doomed to have a bad early game, don't make it worse by feeding, wait until you built full golden blade, then you can start being aggro.

If playing with someone in comms, be aggro! I know I said the early game is trash but if you and your carry can communicate well you can stomp the whole lane before the enemy duos hit lvl 10.

Starting Build
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hand of the Gods

Hand of the Gods

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

S8 Magic Shell

S8 Magic Shell

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.

Notes

READ ABOVE:

You are rushing golden blade, this will help you clear lane, and be your first movement item.

Core Build
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Notes

Your 3 is your movement speed.

This is the core I go 90% of the time, the breastplate after golden blade is good protections and the 20% cool down will let you spam webs more.

Follow breastplate by shoguns, this will be your attack speed item and will help you when you rotate to mid.

Relic dagger is next up to give you the 17% movement speed and larger HP pool in preparation for animosity.

Look into getting chalice as early as you can, depending on how much you need the healing of course, I find myself getting it right after I build full breastplate. This will likely vary by play style.

This core puts you at 40% cooldown ASAP, gives you good enough attack speed to 1v1 and high protections.

Defensive Builds
Notes

The late game is where the fun starts, insane movement, stupid damage, 3k hp, and 170 protections both physical and magical.

That being said you will have to use your brain!

"But dipshit" I hear you say, "I'm playing Arachne just to avoid that one thing", trust me, its very simple.

Some notes:

Always build the core first. (Yes, that means golden blade which you will sell for toxic blade later)

Relic dagger and your other item of choice can come in any order you like/need, I prefer dagger first, it lets me deal more damage, lets me catch up faster and finish kills.

Buy animosity as soon as you can, the moment you have it, you are a problem for the whole enemy team, you can 1v1 a Hades, get ulted, kill him in ult, and come out at half hp. And that's without using your own ult or relics.

Here are some example full builds, and extra items that I use:

Against Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Notes

Sell golden blade for toxic blade the moment you are no longer needed to help your team clear lane, I buy elixir of speed as fast as I can late game, that is, if I'm doing well, if you are dying to the enemy Anubis the moment you come out of spawn clearly speed isn't your main issue.

Against Physical

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Notes

Toxic blade is always a good option. You don't need to clear lane for your team at level 20, and you can clear just as fast using abilities. The attack speed, health, and pen help a lot with animosity.

If the enemy team has healing exchange mystical mail for contagion.

If the enemy team is eating shit, you can buy blackthorn hammer.

Enemy Kukulkan Oneshots Me

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Notes

You can see a bit of a trend here, I think you get the point.

Leveling Order
Skills Section
Primary Order
Venomous Bite
Venomous Bite
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cocoon
Cocoon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Web
Web
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Night Crawler
Night Crawler
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

I prefer a balance of all skills, that being said:

You are trying to level up your spiders first, you will not believe how much damage they do, I find them finishing off kills quite often.

You are also getting the venomous bite for extra damage and the limited life steal(useless don't rely on, only food for getting some hp back from camps while disengaging)

The cocoon can be leveled up sooner if you are confident your ADC can back you up with the damage that you will lack, this will increase the stun length and speed to give your ADC a larger window to finish a kill.

Matchups
Gods Section
Strong Against
HeimdallrIzanamiRamaNeithCupidChernobogXbalanqueGebSylvanusSobekCthulhuChronos
Notes

Just some common gods that my friends and I fought.

Any gods without much CC and gods that cant run away(duh)

Special note:

Sobek is a special case, you can absolutely and utterly crush his dreams of ever being viable by throwing your spiders at him(which you do anyway to engage) his pluck which he will definitely try to use if he has it, will hit the spiders, and shatter his hopes and dreams.

Weak Against
HerculesAnhurDanzaburouUllrJing WeiSkadiAresArtioAthenaKuzenboKumbhakarnaTerraYmir
Notes

If it has hard CC, you die, If its anhur, pray to god he's bad, if its anhur and herc, god wont save you, and if the anhur and herc are good, ooooh boy!

Special note:

If you are beyond the stage of mindlessly copying builds and not knowing what items do, you can obv build against those gods. Im too lazy, I like to hold leftclick and see funny spider woman get kills and make hissing noises.

Synergy
Gods Section
Your Duos Partners
IzanamiNeithMedusaCupidCernunnos
Notes

Anybody who can destroy at level 2, strong emphasis on izanami, I think she is the best god to combo with in duos.

Your Jungler
AthenaAo KuangThe MorriganSol
Notes

Magical jungle, yes, very much yes. Athena? So much yes. Unless you get a magical solo.

Your Solo
Baron SamediAphroditeAthenaChang'eHadesYmir
Notes

Heals and CC, yes, make the enemy regret having beads and all the CC reduction items because of how much CC your team has.