Jelly Spotte_XB - NA
This is my preferred build for Ah Muzen Cab in Joust. I currently have 3000+ worshipers on AMC with 215 win and 93 losses (69% win rate). In season 5, I was able to achieve 3200+ ELO in casual Joust and with AMC I was 100 wins and 34 losses (74% win rate). This build of AMC allows you to play really aggressive and with good teammates, you can snowball super hard. Many people like to build attack speed on AMC because of his hives, but I would heavily disagree with that. His swarm ability has the capability of practically half hitting any squishy. The slow on his honey makes hitting his swarm a lot easier making it really easy to aggressive and snowball with AMC. The bonus attack speed from AMC's hives and The Crusher, makes him decimate towers. Finally, AMC's ultimate ability has a huge range, which makes it fun sniping people under tower trying to back because they never expect the super long range on his Ultimate.
Mage's Blessing
+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.
Morningstar
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.
Y10 Soul Eater
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Jotunn's Wrath
Elixir of Defense
This consumable provides 50 Magical and Physical Protection, 10% Damage Mitigation, 20% Crowd Control Reduction, and decreases damage taken from Structures by 25% for 6 minutes. This effect persists through death.