9 days ago
1
Patch 6.3
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Seductive Gods - EU

This is just a casual joust build, I don't really play joust outside of a pre-made for fun so I don't know the god and item meta.

Isn't a high quality guide, don't expect loads of detail here since I haven't really made guides before so I don't know exactly how to show what items to build.

Focused towards damage.

Main Build
Build Section
Notes

Mage's Blessing provides a useful extra bit of CD. To be completely honest, I don't know the best way to start Chang'e but something like below works. Also don't take the builds to the exact item as things change depending on the matchups, I have tried to include some items which are more situational to keep the examples a bit different.

Starting Build #1
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+30
Physical Protection

Notes

Go for this if you are feeling safe and want to rush for the lotus crown.

Starting Build #2
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +20 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

Notes

I use lotus crown in the majority of my builds on Chang'e just due to the prots you get on each heal are really useful.

Example Final Build (without void stone)
Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Rod of Tahuti

Rod of Tahuti

+150
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Notes

Before anything, I do recommend building a void stone somewhere in the build if you are against two magical gods, preferably after chronos just due to the protections (plus the aura). You can get away with not getting one but even if your against only one magical god the aura is useful.

Honestly, I prefer getting shoes of focus but if you really need that flat pen pick up the magi's. I like rushing chronos straight after shoes just due to the fact you can hand out those heals and prots much more (especially if you get shoes of focus).

As always if they have healing throw in a divine ruin if your 3 is not doing enough to reduce the healing.

I typically don't pick up rod of asclepius, but if you really need more healing slap it in.

Personally (others may feel the same) I think gem of isolation is a useful item in joust although situational, since it works much better on tick damage gods and with it only slowing for 1 second I wouldn't recommend getting it all the time.

Obsidian Shard is just one of those items you gotta pick up later in the game if they have a tank, it just makes clearing them out way easier.

Rod of tahui can help make your ult finish players off easier.

Pridwen can be used aswell in the build if needed.

Example Final Build #2
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Rod of Tahuti

Rod of Tahuti

+150
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Leveling Order
Skills Section
Notes

Leveling Order

Crescent Moon Dance

Moonflower Dance

Moonlit Waltz

(With the ult, I like to level it up whenever I can but some people like to leave it till later in the game)