1 year ago
1
Patch 9.11
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Hashers - NA

Horus can be oppressive to enemy non-tanks. His stun knock-up combo is a long CC and deals a lot of damage in itself. Look to 1 in then hit a 2 on one or more targets then try to immediately 3 out. Easy way of getting some free picks.

Main Build
Build Section
Notes

Basic Solo Lane Build. Adjust first few items as needed for matchup. Go Spectral if enemy ADC has strong crit.

Starting Build
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Y10 Teleport Fragment

Y10 Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.

Notes

Horus's 1 is a knock-up then ranged auto attack. Play around the warriors axe procs early game to deal some extra damage.

Finished Build
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Notes

Play around your warrior axe procs for extra damage and lifesteal. Late game you may need to sell your golden blade and go caduceus shield if more defense is needed or if enemy has little anti-heal. If enemy ADC has crit, then sell golden blade for spectral.

Defensive Builds
Against Magical
Against Physical
Leveling Order
Skills Section
Primary Order
Updraft
Updraft
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fracture
Fracture
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Protector's Surge
Protector's Surge
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
To The Skies!
To The Skies!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Leveling your ultimate is worthless, focus on maxing your 1 and 2 first to help clears waves and win lane.

Matchups
Gods Section
Strong Against
Guan YuChaacOdinGilgamesh
Weak Against
AchillesShivaSun Wukong