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1 month ago
1
Patch 6.3
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TeRRoR RaIn - EU

Baron is, even after his slight fall from the meta, a good flex pick across three different roles - in mid he can play a high power burst mage, and in support he can play a very good lockdown and peel role for a team - however, this guide will be covering the tank builds usually played in the Solo lane.

Main Build
Build Section
Starting Build
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +20 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Baron's Brew

Baron's Brew

Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Finished Builds
Notes

After a full build has been completed, boots can be swapped out after buying a speed potion for many different items - Oni Hunter's Garb, Chronos Pendant, Divine Ruin, Spirit Robe are all good options depending on the situation.

Against Physical
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Against Magical
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Counterbuilding Items
Winged Blade

Winged Blade

+300
Health
+20%
Crowd Control Reduction
+10%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Divine Ruin

Divine Ruin

+80
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Notes

Winged Blade - High slows present on the enemy team, winged blade is in my opinion a very cheap and powerful item that allows survival in bleak circumstances.

Divine Ruin - Antiheal, if your team's other magical damage sources can for whatever reason not cover any healing the other team may have.

Midgardian Mail - Possibly not as good as many other items, but if basic attack focused gods are troubling you and the team, Midgardian Mail can be a good pickup.

Spirit Robe - A high CC composition on the enemy team, forcing you into bad situations where 15% Mitigation will help you escape.

The above items are not an exhaustive list, and I encourage anyone to analyse the situation they are in and improvise. Counterbuilding is the heart of the solo lane.

Relics/Actives
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Heavenly Wings

Heavenly Wings

Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows. Cooldown - 140s

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Horrific Emblem

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 15% for the duration. Cooldown - 130s.

Notes

Most teamfighting-based relics are good on Baron, but I have a soft spot for Blink - a relic that allows you to lock down an unsuspecting enemy from a distance Baron couldn't normally reach.

Leveling Order
Skills Section
Active Lane
Vivid Gaze
Vivid Gaze
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Consign Spirits
Consign Spirits
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wrap It Up
Wrap It Up
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Life of the Party
Life of the Party
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Lane
Vivid Gaze
Vivid Gaze
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Consign Spirits
Consign Spirits
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wrap It Up
Wrap It Up
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Life of the Party
Life of the Party
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

If you're up against a god in solo lane that you're likely to be fighting against alot, like a King Arthur, I personally prefer to level Consign Spirits over Vivid Gaze in order to get the additional healing, at the cost of a slightly slower clear.

If you're in a more passive lane, against an enemy with low kill potential in both directions, like a Guan Yu, you can level Vivid Gaze for the faster clear and slightly greater poke, but your sustain overall in the lane will be lowered. This is somewhat mitigated by your Brew-Chalice consumables that allow for some sustain.

Matchups
Gods Section
Strong Against
Ah Muzen CabZeusKukulkanHe BoRa
Notes

Any immobile god could be put in this category. Without a cleanse or significant defences, Bruiser Baron can make short work of most gods without any escapes, or at least lock them down for a large amount of time in a fight.

Special mention goes to Anubis - he can easily burst a Baron down through the mitigations Baron has on his ult, and cannot as easily be locked down.

Weak Against
King ArthurRavanaHelJormungandr
Notes

Any god that can shrug off his pull (like Arthur and his many dashes) or cleanse the pulls and the Slow-to-root (like Hel) will probably have a good time in lane against Baron Samedi.