17 days ago
1
Patch 7.7
Player Avatar

CroYe - EU

Main Build
Build Section
Notes

Target only softer gods like midlaners and carries first, Ravana is amazing at ambushing enemies so utilize it as much as you can. Utilize the lifesteal given to you in the build heal of camps and minion lanes to recover quickly so you can rejoin the fight nearby. Remember to not use your 2nd ability too early. Play as a team!!!!

Starting Build
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Bumba's Dagger

Bumba's Dagger

+10
Physical Power
+15
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+15
Physical Power

Hand of the Gods

Hand of the Gods

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Baron's Brew

Baron's Brew

Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Notes

Or if you have a Baron on your team take Barons Brew

Finished Build
Bumba's Spear

Bumba's Spear

+70
Physical Power
+105
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+35
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Notes

Instead of Bloodforge you can go Brawlers or Void shield maybe even shifters shield. Take whatever relic you want as your second relic.

Leveling Order
Skills Section
Primary Order
Prana Onslaught
Prana Onslaught
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Overhead kick
Overhead kick
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
10-Hand Shadow Fist
10-Hand Shadow Fist
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mystic Rush
Mystic Rush
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Matchups
Gods Section
Strong Against
Notes

Strong against anyone who doesnt have teammates around and softies, implement ambushing and correct timing on your 2nd ability.

Weak Against
OdinGebMercuryNoxAphrodite
Notes

Odin because of his shield, leap and ult. Geb because of his CC and shield. Mercury because most Mercury players build crit on him, he can crit you out of existance if you are not cautious. Nox because of silence in her 3 and root in 1 it can be tricky sometimes. Aphro because of her healing, cc immune ult and her second ability but you could probably kill her on your own if you are in a 1v1 situation just use your 2 cautiously and you will be fine but in a teamfight it can get hard to get to her.