![Death's Toll](https://static.smite.guru/i/items/8268.jpg)
Death's Toll
PASSIVE - Hitting an enemy with a Basic Attack restores 8 Health and 4 Mana. Basic Attacks that hit all enemies in melee range restore 4 Health and 2 Mana on every enemy after the first.
![Morningstar](https://static.smite.guru/i/items/7922.jpg)
Morningstar
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Ward](https://static.smite.guru/i/items/7668.jpg)
Ward
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
![Ward](https://static.smite.guru/i/items/7668.jpg)
Ward
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
![](https://static.smite.guru/i/items/undefined.jpg)
![Death's Embrace](https://static.smite.guru/i/items/19493.jpg)
Death's Embrace
PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.
![Y10 Transcendence](https://static.smite.guru/i/items/8547.jpg)
Y10 Transcendence
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
![Y10 Bloodforge](https://static.smite.guru/i/items/9236.jpg)
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
![](https://static.smite.guru/i/items/undefined.jpg)
![Heartseeker](https://static.smite.guru/i/items/12680.jpg)
Heartseeker
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
![Dominance](https://static.smite.guru/i/items/19924.jpg)
Dominance
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
![](https://static.smite.guru/i/items/undefined.jpg)
![](https://static.smite.guru/i/items/undefined.jpg)
![](https://static.smite.guru/i/items/undefined.jpg)
![](https://static.smite.guru/i/items/undefined.jpg)
![](https://static.smite.guru/i/items/undefined.jpg)
![Piercing Cold](https://static.smite.guru/i/champions/abilities/skadi_1.jpg)
![Rune of the Hunt](https://static.smite.guru/i/champions/abilities/skadi_2.jpg)
![Permafrost](https://static.smite.guru/i/champions/abilities/skadi_3.jpg)
![Winter's Grasp](https://static.smite.guru/i/champions/abilities/skadi_4.jpg)