1 month ago
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Patch 7.7
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Ancient Gods_PS - EU

THIS IS AN: ABILITY BURST / TANK SHREDDER BUILD.

Hope this is helpful.

(I am keeping this short as my last build got down-voted. If someone finds this build guide helpful I will add more information / build-paths after the up-vote as it takes quite some time.)

You will lose the 1 VS 1 VS Crit builds (if you have no ultimate). You will, however, destroy the front line from a very safe distance. This is a bit of late game build as you will really start doing "a lot of damage" vs tanks after the TItan's Bane comes online.

Update notes:

1. Added information regarding the abilities and combos in the Build Section notes.
2. Corrected the error in the Build Section where the Kalldr (ability 2) had 6 levels.
3. Added alternate build paths for Anti-Heal and Item options to replace Boots.
4. Added a cute bunny emoticon handing a heart - as we can all use some love during these strange times.

Main Build Section
Build Section
Notes

We will prioritize:

Ability Damage/ Attack Speed / Penetration

Leather Cowl / Ninja Tabi / The Crusher or Odysseus's / Titans Bane / is a must Kalldr needs attack speed / pen as well!

Kalldr's DPS actually goes down if your attack speed is too low (you only have a certain amount of hits till his Ultimate stops working / he dies).

Changing the attack speed items in this build? - Change them for something with somewhat similar attack speed. Same goes for the non-attack speed items. This build path keeps Power/ Speed very balanced.

Starting out
Leather Cowl

Leather Cowl

+15
Physical Power
+10%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 66 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Notes


1. Leather Cowl for; mainly attack speed, but the life steal helps a little.
2. Start out with the first item for transcendence (to start building stacks and fix our mana problem ASAP)

Full Build (midgame) Full Pen
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15%
Physical Lifesteal
+20%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

Notes

The Crusher will be better for single target shredding.

Better vs Tanks : Joust with 1 Guard, 1 Warrior, 1 Mage

Full Build (midgame) Lane clear / Passive pokes
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15%
Physical Lifesteal
+20%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

Notes

Odysseus' Bow will hurt the more squishy teams and help if you have insufficient lane clear.

Better vs Squishes : Joust with 1 Guard, 1 Carry, 1 Mage

(A nice addition to not having crit? Your chain link damage is based of your basic attack power and negates crit entirely. So this build actually fully supports Odysseus' bow very, very, very well.) Your pokes will hurt.

Full Build w/ Elixer of Speed
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15%
Physical Lifesteal
+20%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

Notes

I LIKE: Heart Seeker works nice because you will have 400 power late game and do the additional 5% maximum health damage. They will also have more HP late-game so it works both ways. Please note that we negate the attack speed on the boots because the Hunter's Cowl is UPGRADED)

Want to keep attack speed and have more pen on basic hits? : Qin's or Executioner

Want some attack speed and crit / cooldown and crit? : Wind demon or Fail-Not

In short:

If you want to trade your boots for something else? - Please do so:

"It's your life, live it however you wanna. Marijuana was everywhere, where was you brought up?"
~ Eminem (Drug Ballad)

Alternate Anti-Heal Builds
Notes

These are alternate builds on the above builds.

They are not ideal builds - they are purpose / counter builds.

The MAIN Build above is a Pure Pen / Attack Speed / Power build.


The build below sacrifices Power / Penetration / Attack Speed for Anti-Heal.

Full Build (midgame) Ability based Anti-Heal / Cooldown Build
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15%
Physical Lifesteal
+20%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Notes

This is an alternate Anti-heal build:

We have added extra 20% extra Cooldown because your abilities trigger Anti-Heal.


You sacrifice a lot of attack speed here to spam abilities for the Anti-Heal effect.

For the boots replacement - below you can find my suggestions but it's your choice.

**Insert Eminem Quote**

{\_/}
(•ᴗ•) < Good luck
/>❤

Boot Replacement Options (Build above)
Atalanta's Bow

Atalanta's Bow

+25
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 6s.

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Notes

Please note that we replace the attack speed for the boots, because we already traded an attack speed item to prioritize anti-heal.

Atlanta's Bow
for stats similar to the Boots: additional 10% Pen and Buff on Kill or Assist
Toxic Blade for 7% Movement, 5% extra attack speed and 20% Anti-Heal per hit (2 stack max)
Odysseus Bow for Passive Pokes, 15% extra attack speed and better lane clear.

Last and possibly least;

The Crusher for additional ability damage (I would not suggest - but you might disagree)

Full Build (midgame) Anti-Heal Ability / Basic / Attack Speed
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15%
Physical Lifesteal
+20%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 6s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Notes

This is an alternate Anti-heal build:

We have added Toxic Blade for additional Anti-Heal and the Attack Speed we lost after diverting from our Main Build.

You will lose Ability Damage and Penetration, but you will keep the Attack Speed and have great Anti-Heal.

Toxic blade may seem like a weird Choice
but the movement speed helps Kalldr stay on enemies and the 30% attack speed increases Kalldr's ability DPS a lot. Also, obviously, Anti-Heal on YOUR basic hits (NOT ON KALLDR BASIC HITS).

For the boots replacement - below you can find my suggestions but it's your choice.

**Insert Eminem Quote**

{\_/}
(•ᴗ•) < Good luck
/>❤

Boots Replacement Options (Build above)
Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Notes

Please note that we do not replace the attack speed for the boots, because we have an upgraded Hunter's Cowl and the Toxic blade which provide enough attack speed IMO.

Heart Seeker
for the +71 Power, 10% Physical Pen and 5% maximum health damage.
Dominance for the +61 Power, 10% Physical Pen and 10% additional pen on basic hits.
Jotunn's Wrath for +54 Power, 20% Cooldown and some additional base pen.

Build Section
Skills Section
Doggo GO!
Piercing Cold
Piercing Cold
1
2
3
4
5
6
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8
9
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Rune of the Hunt
Rune of the Hunt
1
2
3
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5
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Permafrost
Permafrost
1
2
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Winter's Grasp
Winter's Grasp
1
2
3
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5
6
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8
9
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12
13
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16
17
18
19
20
Notes

We prioritize Kalldr for easy dog kills.

This build basically gets you one free kill every teamfight - but ULT in the midst of chaos - do not randomly ult just any person during a dead moment in the game (three / five people kill Kalldr too fast). Be sensible :)

After you ULT:


- Hit them with both abilities right after and they will die(unless they are miles ahead of you and you were losing the game anyways :P) they will be slowed and receive additional damage from Kalldr.

1. Hit them with Piercing Cold first as they get stunned by your ult.
(KALLDR WILL DO DOUBLE DAMAGE - THIS COMBO IS A MUST)

2. Then hit them with permafrost when they get their mobility back.
(They will get slowed again and if you run over the area you will get a speed buff to chase them)

Always Kalldr Combo:

Don't just send your minion to die - use him at sensible times and in combination with other abilities, during fights etc. Again, Kalldr does double damage when you hit them with Piercing Cold (that's 80% of your own basic attack damage), which is a lot because we are not building crit but pure power / pen / attack speed.

Are you being chased? Feeling helpless? (^.^):

Permafrost (ability 3) can save you!
As you run away cast permafrost directly in front of you and run over - you will get a speed buff, they will be slowed. If they avoid the icy patch altogether they wilI lose ground as well. I know it seems very straight-forward, but people tend to forget.

If you are feeling crazy do a 180 and hit them with Piercing cold as well, then send Kalldr to hit them. (I have turned "being chased " in to a "free kill" with this combo).

Again, be sensible - never pick a fight you can not win - if you're 1 HP, I suggest you just keep running :P

Want to change the build section?
- Please do so:

"It's your life, live it however you wanna. Marijuana was everywhere, where was you brought up?"
~ Eminem (Drug Ballad)