This build is widely underrated for its potential! no more of this tank Yemoja or damage Yemoja bs! Yemoja was made to be a healer! Don't believe me? Try my build and you will be amazed how much you can spam her heals.
Max heal ability can spam them once you get 40% cdr with Chronos, spear, and blue buff ( in arena).
For healing Yemoja, max cdr is a must, and spear of desolation gives Yemoja an extra cast of heal every time someone dies around her which is great for an arena where you can spam team-wide heals. + it lowers your ult cd for even more spam when using ult.
Build in this order, get Fae-Blessed Hoops 5th item if the enemy team has a lot of magic damage, and get Pythagorems piece when there is none or when there are allies that can utilize the lifesteal and bonus damage over the %hp shields
AURA - You gain 6 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
Rod of Asclepius
AURA - Allied gods within 70 units have their Healing increased by 20%.
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.
Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. Picking up the flower gives that god a shield equal to 6% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.
PASSIVE - Any god affected by your ability heals gains 15 increased Physical and Magical Protection for 5 seconds.
If you're wondering how to counter this build because its broken fear not just tell your team to get more than one of this relic and you should be good.
Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 20% more damage from all sources for the duration of the curse. All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you. Cooldown - 100s.