2 years ago
1
Patch 7.7
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Free Agent - NA

Build
Build Section
Notes

For your relic, Purification Beads (Beads), or Aegis Amulet (Aegis) depending on who you're against !

Starting Build
Sands of Time

Sands of Time

+20
Magical Power
+5
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Finished Build
The Alternate Timeline

The Alternate Timeline

+70
Magical Power
+45
Physical Protection
+45
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 25% Health and Mana and can act again. This can only occur once every 6 minutes.

Charon's Coin

Charon's Coin

+80
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Asclepius

Rod of Asclepius

+90
Magical Power
+200
Health
+7%
Movement Speed

AURA - Allied gods within 70 units have their Healing increased by 20%.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+135
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Notes

Upgrade your starter item before buying Rod of Tahuti, and if you're against someone with healing abilities, get Divine Ruin instead of Rod of Asclepius (AKA, the Rod of A**claps, as it's easier to pronounce) !

Leveling Order
Skills Section
Primary Order
Decay (Restoration)
Decay (Restoration)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Hinder (Cleanse)
Hinder (Cleanse)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Repulse (Inspire)
Repulse (Inspire)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Switch Stances (Light)
Switch Stances (Light)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Matchups
Gods Section
Strong Against
Notes

Gods with low mobility (like no escape), as well as gods with low burst damage (big, instant damage, rather than constant damage)

Weak Against
Notes

Enemies with anti-heal built into their kit (abilities), as well as enemies that are very strong/aggressive early game