18 days ago
2
Patch 6.3
Player Avatar

lll Letalis - NA

King of the Kappas, or other wise known as Kuzenbo is god of murdering ADCs' that are left unprotected in the back-line, or throwing random autos in a hectic team-fights. This build is mostly for Conquest but with work with almost any mode.

Main Build
Build Section
Notes

Shell and Sprint are interchangeable based on which you think is more helpful. Always remember to double chug potions (1 health, and 1 Multi) if you're going to shove someone into the wave with your Sumo Slam in order to counter balance the archer damage you're going to be tanking.

Also try to take advantage of Nene Kappa's wall bouncing ability when clearing camps.

Starting Build Support
Guardian's Blessing

Guardian's Blessing

+100 Health +5 Physical Protection and Magical Protection +7 HP and Mana Restore per Minion Assisted +5 MP5 +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Heavenly Wings Upgrade

Heavenly Wings Upgrade

Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty. Cooldown - 140s

Before Selling Boots and Blessing
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +5 Physical Protection and Magical Protection +7 HP and Mana Restore per Minion Assisted +5 MP5 +3 Gold per Minion Assisted +4 Gold Per 5s ROLE QUEST: SUPPORT: COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+300
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavenly Wings Upgrade

Heavenly Wings Upgrade

Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty. Cooldown - 140s

Shield of Thorns Upgrade

Shield of Thorns Upgrade

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.

Notes

If they have a lot of healing replace Voidstone with Pestilence.

Build After Selling Boots and Blessing
Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Elixir of Speed

Elixir of Speed

This consumable increases your Movement Speed by 18% permanently. This effect disables Movement Speed from Boots or Shoes.

Heavenly Wings Upgrade

Heavenly Wings Upgrade

Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty. Cooldown - 140s

Shield of Thorns Upgrade

Shield of Thorns Upgrade

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.

Starting Build Solo
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Notes

If laning against a solo laner that has more pressure than you build Guardian's Blessing instead.

Solo Build Before Selling
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+20
Magical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Power reduced by 30.

Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+60
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Shield of Thorns Upgrade

Shield of Thorns Upgrade

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.

Solo Build After Selling
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

Jade Emperor's Crown

Jade Emperor's Crown

+20
Magical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Power reduced by 30.

Bulwark of Hope

Bulwark of Hope

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+60
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Elixir of Speed

Elixir of Speed

This consumable increases your Movement Speed by 18% permanently. This effect disables Movement Speed from Boots or Shoes.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Shield of Thorns Upgrade

Shield of Thorns Upgrade

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.

Leveling Order
Skills Section
Support Order
NeNe Kappa
NeNe Kappa
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Shell Spikes
Shell Spikes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sumo Slam
Sumo Slam
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Watery Grave
Watery Grave
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Solo Order
NeNe Kappa
NeNe Kappa
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Shell Spikes
Shell Spikes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sumo Slam
Sumo Slam
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Watery Grave
Watery Grave
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Do note that if you find yourself in lane with someone who doesn't have to box in the wave (example Sylvanus) that its better to max your Nene in place of the sumo slam.

Match ups
Gods Section
The Auto Attack Nightmare
Ah Muzen CabAnhurApolloArtemisCernunnosChernobogChironCupidHachimanHou YiIzanamiJing WeiMedusaNeithXbalanqueUllrSkadiRamaArachneBakasuraKaliMercurySetChronosFreyaSolErlang Shen
Notes

You should never box ADCs' completely by yourself unless you have thorns and hide of the nemean lion.

Weak Against
ArtioKumbhakarnaAchillesThanatosHerculesJormungandrNox
Notes

Fear the Bear. Artio can ruin your day in more than one way, her Entangling Vines and Ferocious Roar (her 2) can stop your dash instantly. She can also root you with her Life Trap (3 in human form) leaving you exposed if your 3 is on cool down.

Fat Bastard. Kumbhakarna can do the exact thing Artio can do yet somehow even better. His Groggy Strike is on a shorter cool down than Artio's 3 also rooting you in awkward exchanges if your 3 is on CD. If he's maxing his Mighty Yawn he can peel you away with ease. Unlike Artio he can instantly banish you from team fights with his Epic Uppercut for 2.2s.

Fabio. Achilles can stun you out of your dash with his Shield of Achillies. He also heals for A LOT Radiant Glory activated. You should also be aware of your hp at all times when around Achillies as his Fatal Strike can execute you when you're at 30% threshold.

Toasty. Thanatos is a early game death machine. He can easily do a early game gank that will leave you toasted with its 10% bonus damage and 20% slow. His Soul Reap can also silence your dash leaving you exposed. Just like Achillies he can also easily remove you from a team fight with his execute if you fall bellow 40% hp with his Hovering Death.

Hunkules. Hercules is a healthy lad. His Driving Strike can easily peel you away from from his back line and leave you stunned for 1.5s. Earthbreaker can also easily pluck you away from his teammates, and can also pluck you out of your Sumo Slam. On top of all that Hercules can heal for most of his hp back if he's not busted down fast enough with his Mitigate Wounds which, Kuzenbo does not have enough to burst down a Hercules alone.

DANGER NOODLE AVOID. Jormungandr is the snake that all Kuzenbos' check for under their beds. Jormungandr only has one direct counter to a Kuzenbo but its a massive one. Jormungandr's Immovable passive prevents you from displacing him in anyway. You can't push a Jormugandr with Sumo Slam, nor can you push him with your Watery Grave. NEVER PICK KUZENBO INTO JORMUNGANDR IT IS HIS WORST MATCH UP.

Tig ol' Bitties. Nox is a interesting match up can get you zoned and killed easily with her Shadow Lock and Siphon Darkness. He's not as big of a counter match up as the other gods but she can easily peel you away.