Tragic Magic - EU
Have you seen Osiris in conquest? yes? really? Perhaps you were fighting against me or with me.
Right now there aren't many players that play osiris. Okay jokes aside, I am done now.
Osiris is a pretty good god with a lot of potential early and late.
Mid is where he sucks and need to have a lead to do some stuff.
His true potential comes when he is fighting against a mage (with a lot lifesteal of healing in his kit) and gods that dont have an escape or dont have a great escape.
If you have any questions or improvement areas please contact me on discord Giant#2855
Orisis is a bully in lane. He got a lot of power, quick basics attack + an ability that deals a lot of damage.
Warrior's Blessing
+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.
Round Shield
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Berserker's Shield
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Warrior Tabi
Breastplate of Valor
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
this a full build example. You can switch some items to get it more to your playstyle.
On this build I focus on the enemy solo laner to destroy him, take his towers. And sometimes gank mid.
There is a possibility that the solo laner might be a magical. Then all you have to do is to change valor with genji. Be aware that mages are a pain with lifestealing and healing, if the god is very strong with the mentioned things, then make sure you buy pestilence instead of genji. Same counts for physical gods with a lot of healing/ lifestealing, make sure you buy Contagion instead of valor.
Midgardian Mail
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
The Sledge
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.
OLD Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).
Stone of Gaia
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.
winged blade = against gods with slows.
midgardian mail = against gods with slows.
Masamune = when you love to gank or join teamfights.
Stone cutting sword = movement speed + protection shred.
Stone of gaia = against gods like hercules and other hard cc's gods.
Fragmented (Passive): osiris gets 1 stack for using an ability. And 8 stacks he will go in spirit form, while in spirit form he can go through gods made walls, friendly and enemy gods and minions. This effect stays forever until you hit 6 succesful basic attacks. Also at every stack he gets 2% physical mitigation and 1% magical mitigation.
Sickle strike: good for warrior blessing stacks, good for engage and has a slow cooldown. Unfortunately itsn't an ability that can clear wave very good.
Spirit Flail: an good damage ability that makes clearing the wave much and much easier.
Judgement Tether: good engage ability with a great stun (most of the players can't predict when the stun drops).
Lord of the Afterlife: an engage and healing/lifestealing-block. all healing or lifestealing will be stopped for 6 seconds when hitting a god.
a lot of this gods have a lot of lifesteal + healing. Just do your ult and all healing would be blocked for 6 seconds. He is also strong against gods that don't have a great escape. and his passive (fragmented) will go through all slows when fully activated (8/8).
He is good against gods with slows but too many slows or hard cc will get him killed. He only got 1 escape and that is almost every fight used to engage. Some items can make the fight even like winged blade but it still a risk to fight someone with a lot of slows.