20 days ago
2
Patch 7.7
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PrototypeGaming - NA

My general use Tiamat build; focuses on CDR to maximize stance switches and keep up pressure. Additional focuses are strong passives with her abilities and adding a little bulk to maximize hardened scales. Early game you want to play safe but late game is where she shines and can survive many team fights and put out a lot of damage. I've had the most success with Shroud as my starter however I do end up selling it in most games for my last slot item which is generally a flex choice for more power, pen, anti heal or protections. Boots are sold for Deso once I grab speed elixir, this keeps up full CDR while giving more pen and power. For relics I’ve found myself utilizing blink quite a bit depending on enemy comp. Otherwise I typically use beads and aegis unless I need a specific relic for an opponent comp. Also never forget about your passive! Using your 1 in ground stance will copy the buff for yourself and drop the buff still for someone else. This also means you can have two buffs at once! Endgame you can ult spam in both stances if you build CDR, and your 2 summon from your Flying ultimate is extremely useful for self peel and setting up kills.

Conquest Build
Build Section
Notes

General Starter - Shroud adds A LOT of survivability early game and helps with farm, generally I sell it late game instead of upgrading however. Shroud can still be used as it does have powerful passives, I just prefer other options. Lost Artifact to either grab chronos or tahuti early on and help with her mana regen. Soul Gem procs quite frequently and adds a little more bulk with the heals and life steal, plus a little CDR. I like Charon's Coin and Gem of Iso as at allows you to keep up with enemies and secure kills.

Standard Full Build
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Charon's Coin

Charon's Coin

+80
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Starter Build
Vampiric Shroud

Vampiric Shroud

+20
Magical Power
+100
Health
+10
Physical Protection

PASSIVE - Damaging any enemies with an ability gives you bonus 6 health and 3 mana. Can only trigger once per target per ability.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Post Boots Build
Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+80
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Elixir of Speed

Elixir of Speed

This consumable increases your Movement Speed by 18% permanently. This effect disables Movement Speed from Boots or Shoes.

Chalice of the Oracle

Chalice of the Oracle

This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold.

Flex Options
Notes

These are items I use when counter building, these flex in the last spot or I sell shroud for them. Some can also replace boots, I prefer to keep up full CDR so keep in mind you are losing some with selling boots. Some things like Thoth can be built earlier in place of another item for stacking.

Flex Items
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Blood-soaked Shroud

Blood-soaked Shroud

+75
Magical Power
+40
Physical Protection
+200
Health
+15%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 12 Health, 6 Mana and provides a stack of 1% Magical Lifesteal for 6s. This can stack infinitely. Can only trigger once per target per ability.

Staff of Myrddin

Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+15
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+20
Magical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Power reduced by 20.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Skill Leveling
Skills Section
General Skill Leveling
Primordial Onslaught
Primordial Onslaught
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Ruination
Ruination
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Grounding Dive
Grounding Dive
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Children of Creation
Children of Creation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

I focus on leveling my 1 first for wave clear and copying jungle buffs, take dive 3rd so I have all 6 abilities between the 2 stances available. After this I level ult whenever I am able and focus on 1-2-3.